You will be able to enter the dungeon from a portal in the Rainforest.
K’tula’s Cove is part of the normal shard rotation and will start appearing on new shards dropped at all levels.
The new armor is generated the same in shards as the old armor, but will only generate in this dungeon and will replace the regular set in terms of appearance, while having identical stats.
We hope you enjoy the new mechanics and gathering the different armor pieces for fashion!
We’ve been working on some fixes to a few issues that have popped up. Here’s what is currently on our list:
Already Fixed
Fixed Crab Boss stuck on shell twist when losing aggro
Fixed wood cog drop
Fixed description of dungeon name on shard info (If one is already made it will still show wrong until next client patch)
Next Patch will have the following fixes:
Tentacle repositioning on crab boss reset
Crocnator material
SFX for tentacle aoe tied to sfx control
We’re also investigating a crash that seems to happen during the first boss, and we could use more information. Please let us know if you noticed it happening during a specific mechanic, or when somebody dies.
Thank you.
I sent in a bug report on last boss so you could have instance information if needed, but going to type it out here because it would take forever in game.
These are all related to the Krab:
Upon party wipe, everyone graveyard, we return to boss and the boss health would still be at 60% or wherever it was when we last fought it. Once engaged it would usually immediately slam with no bubbles, resulting in an instant wipe.
Several times during a normal round of fighting it would only send out one or two bubbles.