Patch 4.85 (Server/Client)

It is, however, you still can’t 100% ensure not to get hit during that period without the improved rush talent

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Oh okai.

Like I said I am no warrior :sweat_smile:

And I think that kitting during that phase of the fight is a good move too. Like we can see you can do it for a long time with frost 3. Good move on J’s part there :slight_smile: Helps with removing the buffs

Perhaps increasing the jump range on the boss? Dunno.

This is why these kind of conversations are hard to have when people jump to conclusions. That was not the issue.

Picture that fight, only the boss doesn’t ever go to the tank at all. You don’t have to kill the tanks. The whole mechanic doesn’t kick in.

That was the problem. And again, that was just one example.

EDIT: Edited to add, at this point I think I’ve pretty much said all there is to say on this, we’ll continue to monitor and adjust in the future if we feel like the problem still is/isn’t solved.

as far as I know the jump itself doesn’t have a maximum range, but it has to “attack” a player to jump

Yeah, sorry, I kinda misunderstood, and you are right, the boss should not be killed that way, but I think hardcoding the jump might be better instead of nerfing a talent because of a single boss (not sure if there is any other case like that), though now the decision itself makes more sense, thank you for clarifying the issue :slight_smile:

Just got update on beta. Charge is now my only way to hit as a warrior. Tried log out and back in still same

And this discussion teached me new stuff about the warrior abilities so it was not all in vain. :slight_smile:

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As your sword strikes aren’t working at all?

Yeah just got a group of us on training dummy. Normal swings dont register. Charge still hits. Shield still stuns.

Okay, working on a fix for that, sorry.

So my apologies for that, I should have caught that before we pushed it out. I’ve got a new build baking for Beta now and should have a fix out the door in the next 45 minutes or so.

Saw the video clip on Twitter of the new journal tabs. Nice!

Have you thought about giving the floating green UI buttons a banner/flag-like background so they look like different colored bookmarks sticking out from the pages of the book from the bottom?

How interesting. I have always wondered if you could potentially kite the boss around indefinitely without triggering mechanics… I guess it is possible but never tried it.

Okay so there should be a new build available on Steam and Oculus for the Beta branch that fixes the Warrior hit detection issue. Sorry again for the inconvenience!

On Steam just restart to get it right away.

On Oculus when you see 4.86 come through you’ve got it.

I’ve heard that people also kite Potion Keeper to avoid the AoE mechanic, is that also unwanted?

I already miss the old improved rush :joy: just done a sentry and where I expected to be able to charge to an ally, shield and charge back into the fight just so many times it wasnt there. Back to the none lazy running I guess.
Edit: warrior hits registering fine. Thanks riley.

Yeah, I thought my sword turned into foam sword. Felt so flimsy.

I love the new Journal Tab feature however, I am curious as to why the map for Highsteppe is separate from all other maps. Is this intentional or a bug?

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