Patch 5.0: Shard Dungeons (Sprint Three)

There’s a new server-side and client-side patch that just went out. In particular:

  • Finally hopefully fixed the issue with Ranger gear not working properly. Note that you may have unequip and re-equip your gear into the correct slot, as it was actually putting it in the wrong slot before.
  • Fixed an interaction between the Reawaken menu and the Guaranteed Drop menu. They should no longer override each other, so even if you die during the fight or right after, your Guaranteed Roll menu should stay available.
  • The number of trash mobs that you are required to kill in each Shard Dungeon is now set to a pretty consistent number. Generally speaking, you now have to kill about the same in most Tradu Mines dungeons, more in the Desert Dungeon and Maeo’s Sanctum, and significantly less in the Rainforest Grove than before. The one dungeon that is still out of balance here is the Tradu Skywalk, and we will be making some changes to that next week to bring it in line with the others. [Note that this change went out a little later than the others, so it takes effect for all new dungeon runs started after 9:30 AM server time.]
  • The scaling of healing done by enemies has been reduced so that it only scales about half as much as the increased damage done.

Note that I am still working on the Beta branch build with these fixes, should go out in about 30 minutes. So keep that in mind if you’re getting ready to start a new dungeon run.

Thanks!

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