Patch 6.85: Expert Mode Raids

He did the aoe upstairs before the bug and the one downstairs after the bug, it looks normal to me.

where do you see an upstairs aoe?

You can see it at 9 and 10 seconds

EDIT: Nevermind I can see it on the recording… very subtle. Ill look for that next time it happens thanks :).

Is it possible it’s a tank buster attack? I think someone mentioned on that boss that sometimes they saw a tank buster take place where the “walking” animation was currently active.

Also in general how do people feel about me just reducing the boss HP on Hard/Expert mode by like 30-40% or something like that on Boss 3-5? Basically The idea being it should still require you to do the fight and execute it properly, but it might help with some of these FPS bugs and whatnot by just making the fight last more like 10 minutes instead of 20?

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quietly whispers and a hell demon nerf for rangers ? :sweat_smile:

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So we had to happen three times total basically for simplification lets say AVS drops 40% Health when he takes a normal and 80% Health when he takes a crit. With shield and cure wounds he can be maintained with 100% Health before every hit. The boss does tank Buster hit hit for his attack pattern. On the three times in question he would do his tank Buster with animation correctly tank shield would break. Then the first two times I believe it was the hit right after the tank Buster would instantly kill him or unbend if he had. The third time I believe it was the second normal hit that killed him all three times he was at 100% health. Without incoming damage numbers it’s hard to say what is happening but it appears that the boss has three variations of damage from his basic attacks. It could be that his attack pattern becomes broken and he throws an extra tank buster but still showing the normal hit animation which would be about impossible to manage or there is a another mechanic besides empowered vindictive or enraged that affects his damage output. Just for clarification the boss was showing no stacks of vindictive or empowered or any other weird Buffs

I think it makes sense for boss 3 and 4. I think boss 5 should be left as is or maybe a 10% reduction as lowering the hp would make this boss easier.

This probably deserves a simple poll post on its own, I can make it if you’d like. I personally think 30-40% might be on the high end for making the bosses a little too soft suddenly, but that’s just me. Maybe a 20-25% drop? It seems most people usually don’t start have meaningful issues until the tail end of the fight and that would both help mitigate that and retain some of the desired difficulty of expert mode.

Edit: Poll posted. Bosses each have their own % question.

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Also a question that came up can bleed proc on the bells during Boss 4 causing a wipe or is there something preventing that

Also, just a note on lag. We ran with only one mage last night and lag on boss 3 seemed significantly better to me than when we run with more mages. I really think it has to be related to the DoTs.

The DoTs the mages put up? That would be weird since the boss is putting out way more status effects/DoTs on 4/5 than a mage would put up. I can certainly check that though. I would think it’s more likely related to the spell VFX or something.

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Polls are fine but just noting I’m looking for general feedback, and just because the community majority votes a certain way doesn’t necessarily mean that’s how we’ll actually do it :slight_smile:

I guess I was looking more for, where do people feel like the line is right now between “challenging fight” and “lag fest city.”

After talking with Draven and Johann I think we kind of remade the poll to address that strategy. I think having those votes will at least help clear up which bosses are a lag fest and need changes and those that people might think just take unnecessarily long. It might also prove telling for groups that are/aren’t struggling how other people are fairing and feeling about the fights.

Sounds good, interested to see what they show :slight_smile:

0% chance its a tank buster because the tank buster is being blocked, and then it happens.

This bug sounds exactly the same as I sometimes have with Squiddy. He just randomly insta kills the tank from full health with a normal hit. Even though the tankbuster has already happened to break the shield and the poison pools can’t insta kill the tank on the lower levels. (Even a poison tick + crit hit won’t insta kill the tank from full health)

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Just been on boss 5 normal mode and the hellbro’s are hitting harder than they do on hard-mode, 1 hit took me to 50% health, second hit took me to around 10% and then the next hit I was dead, I’m in full hardmode gear and every ranger in here ended up dying from it.

I think when you scaled it up for Expert mode you also did it for the other other modes too or something

We ran into this last night during normal mode too on boss 5. Had 2 mages get their asses handed to them that come down full health in Hard Mode. Haven’t tried hard mode boss 5 since expert to see if those are glitched as well.