As of writing this I have done 198 shard dungeons, 56 of which have been level 10 shards. During these runs I have played with a lot of different players with varying levels of mastery of the class they are playing. I have nearly always been running a damage meter. I have yet to run with any ranger that can consistently keep up with me on damage but there are a couple that are close. I have gone over all the theory crafting for the ranger class and I know what it’s maximum potential is and though I’m not perfect at playing it I’m able to come within about 5-10% of the maximum of what the class is capable of. So I figure I make a good point of comparison for how the different DPS classes measure up against each other when played to their maximums.
I have only run with a couple shaman so I don’t really have enough info to make any comments on their DPS capabilities. Though from what I do know about them they have major issues maintaining DPS on fights that require movement.
I have played with a few scoundrels of varying skill levels and the best of them have about the same damage output as myself. Of course they are all new to the class and have yet to really master it. One of our members did a full break down of the optimized rotations for ranger, scoundrel, and mage. This data shows that an optimized scoundrel can do about 30% more damage than an optimized ranger. This seems consistent with what I have seen in game as I figure those scoundrels I have played with would be able to beat my damage output by about 30% once they are as good at playing their class as I am with mine.
I regularly play with 2 of the best mages around and this is where I have seen the damage output of classes being the most out of balance. Cam and J are consistently doing 40-50% more damage in dungeons than I am. This gap in damage output was increases substantially when the change was recently made to how the server checks if a spell is drawn correctly. This seems to have removed a bottle neck for mages that increased their potential damage output dramatically. Not only are mages doing the most damage but they also have far more utility in groups than any other DPS class. Their ability to polymorph, decurse, mage shield, and slow with frost are very powerful in dungeons.
I find it very frustrating that I have put a huge amount of effort into mastering the ranger class which I love to play and I can’t compete with other players because they chose the overpowered class. I know the devs have some balancing changes coming soon but I fear they are not going to be significant enough to actually balance what the classes are capable of when played very well. Rangers need a minimum of a 30% across the board increase to all of our damage abilities to even get close to what mages are capable of.