I donāt know if people actually play the scoundrel suggesting thisā¦ unlike curves I donāt see any skill in that sorry. Which card is available is a pure matter of luck, yea with lots fiddling you can āsaveā one on your belt (this should have an indicator! it still takes time to find the spot to stick it!) for later, but 90% of the time, specially on trash, you got the max output by using everything except perhaps ice, cheat and, if youāre lucky enough to get a vine during trash, a spread card which you burn on it to do the - really rare - AoE.
You can not have ANY ārotationā with random cards popping in a low frequency and one single save slot, you be lucky or not and thatās mostly it.
To make cards a thing they need to pop up not in a random order every x seconds but be all available, all the time, to decide on the right combo in the right second. Right now the availability does not match the one of for example mage with countless skills on hand or ranger who got at least 2 different arrows available or musky with 4 options. You loose too much time going for certain combos, waiting for cards is not an option, often enough mages nuked the trash already before your combo is prepared.
Other than that, as for making curves harder etc., I canāt play ranger or warrior for a longer time due to physical strength and Scoundrel already gives me armpain as well after running alot of dungeons in a row. Curves ARE hard, I can not do them other than using full armswings and donāt always get 5s, in small rooms only 3s. Orbus is a videogame, most people playing it are not necessarily fond of workout, same time. I think the typical, supposedly larger playerbase is catered by some of the new classes, scoundrel, paladin, even shaman is not very physically taxing, so that not every un-sportive woman or weaker person has to be a musky or is locked out of tankingā¦ this is a really good change imo.