So i tested out the damage of paladin in pvp, and that seems to have reached managable levels. No one shots, reasonably easy to dodge, and so on.
…but they are a bit to squishy instead. I kind of figured if I got a drop on someone and hit them full force, that I could just stand and take the damage untill the orbs recharge to finish the kill, beeing a tank and all.
Turnes out scoundrel, mage and rapidity ranger can just kill you without moving from full health to 0 within the charge time point blank range.