Hey everyone,
Closed Beta 7 for OrbusVR: Reborn will take place beginning tomorrow (Friday) at 12 PM (Noon) US Central Time, and run for approximately 24 hours. You will have access to the same characters from the last beta.
We are running this last quick beta test because we have made some major changes to some of the underlying game systems, in particular updating the Unity version of the game to 2018.3, and we want to test things to make sure that didn’t introduce any major unforeseen issues.
Here are the complete patch notes:
- Overworld
- Two additional "giant’ bosses have been added to the world and can be seen wandering around.
- All 3 Giant bosses begin as standard Level 30 bosses which are unmatched content. They are similar in difficulty to a boss from a dungeon. However, the true nature of these enemies can be revealed via certain actions, which will cause them to become enraged and take on the mantle of a World Boss.
- As with original Orbus, World Bosses are designed to be community events which require dozens of players to defeat and offer unique rewards including rings and capes for defeating them.
- Wildlife creatures are no longer matched content. They also now give higher XP than they did before, but since they are unmatched No Challenge creatures will give no XP.
- Non-dragon pets can now be properly fed and petted. However, you cannot begin Dragon Races with a non-dragon pet.
- The Mage Portal has been changed. Now it is a globe which is summoned which the player must interact with to teleport to the destination.
- Transitions between zones will now be much smoother and not flash the screen black.
- Fixed a variety of bugs around Fishing, including lure parts not showing on lures correctly, line not turning red, etc.
- Some rare items (including a transmog set and a pet) have been added to a global loot table which has a very, very small chance of dropping during any Overworld or regular dungeon content. The transmog items are Tradable, but they cannot be equipped directly so they must be destroyed to unlock the style. The pet comes in a container which allows it to be traded until you open the container to get out the pet, at which point it becomes Soulbound.
- Large and Small Caches which are received from leveling up will now contain higher-level rewards (e.g. better potions, better ingredients, etc.) when received on a Level 30 Discipline.
- Mission Credits
- A new system known as Mission Credits has been added to the game. This system grants you 5 credits daily which can be used to acquire additional missions from any Mission NPC.
- The mission that you will receive will be randomly selected from the pool of available leveling missions. It must be a mission that you have already completed at least once (on any discipline), not be a mission you already have active, and will be the same level or below as your currently-equipped Discipline.
- To use a credit, approach a Mission NPC and select the Plus Icon next to the Dialogue Icon in the top-right corner of the NPC dialog box. If you attempt to use a credit and no missions are available that meet the criteria, you will receive an error and no credit will be spent.
- Missions bought using Mission Credits will give full XP, but significantly less reputation, then regular leveling and weekly missions.
- Since this system is now in place, Weekly Missions will again only appear for players that have at least once Discipline at Level 20.
- You can bank up to 25 mission credits. After you have received 25, you must spend them to receive more. Note that you only receive your credits once per day when you login, so if you are at the cap when you login you may have to wait another day to receive new credits.
- You will receive credits even if you are not logged in daily. Note that during the Beta you will immediately start with 25 credits, but during the launch of the game you will receive your first 5 credits the day after logging in for the first time.
- The penalty for turning in a Mission that is more than 5 levels below your current level has been eliminated.
- Achievements
- Multiple new achievements have been added to the game.
- There is a new Achievements tab in your Player Menu which allows you to view a list of all achievements available in-game, and see which you have unlocked and which you have not, as well as a short description on how to unlock each of them.
- There is also a Legacy Achievements tab which shows Achievements such as the storyline-based ones from the original game which are no longer available to acquire.
- Combat
- The unmatched content system has been changed such that the range is now -4 to +6. This should result in high level players having a bit of an easier time taking on low level enemies. In addition, low level players in high level areas will still be able to contribute DPS similar to before, but they will take higher incoming damage, making it more important to enter these areas with a group. This change should be considered experimental and may be reverted depending on results.
- Global PvP damage modifier has been reduced a bit.
- Fixed a bug which would sometimes cause the Stun totem not to spawn for Shamans.
- Fixed a bug causing the Sword Rush ability icon to be white.
- Fixed the Lightwell Orb being too bright when ready to cast Combat Resurrection.
- Fixed an FPS drop bug with the Lich King fight when Death Burst was cast.
- Artificing tile triggers have been added and expanding on the 4 new Disciplines.
- Potions now have a short cooldown between drinking multiple of them.
- Potions for +Crit, +Vitality, +Int, +Strength, and healing have been re-balanced between the original, aged, enhanced, and enhanced aged.
- Interface/UI
- We now show a gold or silver border around gold and silver foil versions of armor so you can more easily distinguish them.
- You can now scroll menus in your Player Menu which are scrollable by pointing at the menu and then using the joystick or trackpad on your controller.
- An option for Push To Talk has been added to the Audio section of the settings panel. When enabled, the right-hand Menu button (on Vive) and B button (on Rift) will be mapped to enable voice chat when held down.
- A new Info button has been added to the Player Menu, which leads to panels with basic tips, FAQs, and other information helpful for new players. You can also manually trigger any of the animation-based tutorials if you want to watch them again.
- Your Journal will now only display the quick-help information for your currently-equipped discipline rather than all disciplines. Existing journal pages for many of the Disciplines have also been re-worked with more/better information.
- The first time you login you will receive a prompt telling you to press the Menu button to access the Player Menu. This is intended for new players, and once you do it once it will not return.
- Animated tutorials have been updated with additional clarifying text.
- You’ll now receive a notification at the end of Public Events telling you your rank and reward for the event.
- Armor and Weapons in the game now have proper names (instead of just “T1a”).
- Miscellaenous
- Fixed a bug which was causing the Player Compass not to highlight correctly when held near your mouth to indicate that you are broadcasting to Party/Fellowship chat.
- The capacity of Fellowships has been upgraded. Fellowships can now have: 10, 15, 20, 40, and 75 members (for ranks 1-5). Existing Fellowships will automatically receive these higher capacities as well.
- Class items such as Paladin Librams, Musketeer Orbs, etc. do not have sticky gripping enabled.
- Improved loading screens on Rift devices.
- The Ithecac potion will now correctly change your vision.
- The game engine has been updated to Unity 2018.3 This change should result in smoother performance in some cases, and especially fixes the bug where if your desktop window was not focused the FPS of the game could drop over time.
- Fixed some graphical bugs with hair clipping through helms.
- The Paladin hammer will now rotate correctly when thrown.
- The Paladin’s librams have been shifted forward to help prevent them from interfering with equipped tools.