The musketeer “explosive shield” talent is very lackluster. It does not do enough damage (its ~one additional basic attack) I feel it needs a significant damage buff (at least 5x) to ever justify it over "curative shield", which is totally great and super useful. Even on a full damage build i dont think i could justify it. The fact that it is AOE damage really doesnt matter, there are very few cases where its beneficial or even possible to hit multiple targets.
Gravity Orb is super lackluster as well. I guess it might not be totally useless to have an additional interrupt if you wanted to take that responsibility away from other clases, but im really not sure how much use this is gonna get seeing as how we can now interrupt once every 1.5 seconds via charge shot. The gravity ability, is not useful, neither is the slow. Having seen all the raid bosses now, i cant think of any situation in the game where either of those abilities would be sought after. I think this orb needs to be revamped…unless you’ve got something planned for expert mode that would require this.
I like impact orb, although the splitting damage part is only a nerf, not a useful part of its function…but maybe your intention was to prevent it from doing even more damage if multiple targets are present…
Charged Orb I love it.
Lifewell I love that you made it an innate thing. However, using your ultimate now does not effect lifewell. This is a pretty big deal because that was the main use (for me at least) for using my ult. I guess its not as huge a deal as it would have been when it was taking up an orb slot, but still makes me sad. Was this intentional?
Overall, great musky changes.
TEXT GOBLIN AWARDS YOU 2 TRICKSTER TOKENS!