There’s usually only a shard up on one zone right now…it only spawns the Goblin on a single shard. Since there is a large gap between the soft-cap and actual maximum of shards it shouldn’t be too bad for people to switch to that shad. We can look at including that info in the announcement if it becomes an issue. Really with the Goblin as a whole as I said in the original thread, we are going to monitor and take feedback on how it goes once it’s live and based on what people are doing we will make additional changes rather than dealing with hypotheticals.
Based on actual live data we think this should put things in a pretty balanced state. But of course we’re open to more feedback on that once it’s live if you have data you want to share. We tried to balance between theoretical maximum DPS of each class and actual combat log data of real fights.
Hmmmm perhaps. Although I think people were already doing this anyway with other methods. I suppose we could not allow you to rotate unless the new place you are standing would be someplace you could teleport to. But at any rate, the new way of doing it is probably how it should have worked from the beginning, so we’ll keep working on it from this as a new starting point.
That’s how it was previously working. Since if you stood in a corner and rotated it, it would actually move you in the world. With the new way of doing it regardless of where you are standing when it rotates, you do not move.
Yes.
Relatively minor modification. It’s not like you can stand right next to something now and get Level 5 shots. We mostly added this so it’s a bit more flexible in areas with tight corners or small rooms. I would test it out and then see what it feels like.
We’re not done with class modifications, we are still planning additional work on the Warrior, Shaman, Scoundrel ultimate, etc. We just can’t get it all done at once.