Reincarnation needs rebalancing

So we ran a Desert Crypt 10 and we found that there was 12 resurrections on elites…

@Riley_D

We also noticed the following problems:

  1. Mobs run to a random target when resurrected
  2. Mobs explode when they hit 0% health but they do not actually count towards kill count…

In turn this means that we have to kill 12 extra elites before even considering making the timer.

Note that; we one shot the bosses so in turn for us, it felt like really we would have completed this in 30 mins if the elites hadnt resurrected 12 times in that dungeon. 2 or 3 times may have been manageable… But not 12…

Thanks,

Note that; A similar discussion was brought up here by Johann from EK Reincarnation working as intended?

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Yeah, reincarnation on elites is a timer killer. I believe Riley said he was looking into this.

Surprisingly enough, in most t10 dungeons, one shooting bosses does mean making the timer. We’ve learned that lesson a few times:) The trash is much harder than the bosses, that is what makes or breaks timers.

Actually a few cactaurs from the beginning were missed at the beginning, so there should be a total of 16 or 17 resurrections throughout the dungeon

yeah my bad. It was hard to point them out.

Yup. Heck, we even one-shot mist keeper on a t10 last night and still missed the timer by a couple of seconds.

The bosses are all pretty trivial at this point, so times are probably going to be set based on how nasty trash mutations are.

It really is rough. We had a moment of comic relief from it though.
We where killing a corrupted Elk and it died and reincarnated just perfectly. It did this perfect barrow roll in mid air and started coming at us again.

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