So we ran a Desert Crypt 10 and we found that there was 12 resurrections on elites…
We also noticed the following problems:
- Mobs run to a random target when resurrected
- Mobs explode when they hit 0% health but they do not actually count towards kill count…
In turn this means that we have to kill 12 extra elites before even considering making the timer.
Note that; we one shot the bosses so in turn for us, it felt like really we would have completed this in 30 mins if the elites hadnt resurrected 12 times in that dungeon. 2 or 3 times may have been manageable… But not 12…
Thanks,
Note that; A similar discussion was brought up here by Johann from EK Reincarnation working as intended?