Rune mage, casting while in a party is way more difficult?

The devs extensively messed with the casting system throughout alpha and beta. When the tolerances of detection were set looser, people would increasingly have issues with casting unintentional spells.

The current threshold is set to the playtested balance point between getting-unintended-spells vs needing-to-cast-precisely-for-what-you-want.

Speaking as someone who has been using the system for a year, the longer you use it, especially in combat, the more comfortable you get with it and the more reliable your spells become.

6 Likes

Elk should start up a runemage school and charge in dram for lessons.

6 Likes

I’d run him out of business lol. I find myself on hour long detours in highsteppe cause I keep hearing “donk” “donk” “this is stupid, I’m changing classes” “donk”. Next thing I know, I’m slow casting for a group of 5 or more people most times haha.

4 Likes

In my experience, I have a more difficult time casting spells in a party because people typically go faster into combat than when I’m by myself. The pace changes and it makes it different.

I think it’s less pressure on my own because if I die from failed spell casting it’s just my problem, not someone else’s. With the added pressure and change of pace in a group, it gets hard to cast spells that I haven’t practiced enough.

1 Like

So, i finally had time to get some recordings and edit them, i m not pointing fingers or trying to say there is something wrong, i honestly don’t know where it’s coming from (myself, the game, my hardware…), just showing what it looks like.

Here is what my experience look like, when it’s going fine (even with 25% reprojection (that was on purpose)):

Here is what it looks like when it’s not going fine…:

Things I notice that may cause the problems:

  • With the successes you draw the top of the arrow almost always a bit smaller.
  • With the successes you draw the top of the arrow almost always a bit more angled.
  • The biggest difference is here that you are drawing and looking horizontally in the successes video and you are drawing angled down looking at the mob in the failed video. This may change your way of drawing. This would most likely cause the two small differences mentioned above and also probably a problem with keeping the lines straight enough in 3D.

Just my thoughts here, I am not a expert yet. :slight_smile:

1 Like

Just to add my thoughts:

Spell success definitely seems like a moving target. Draven mentions that he would fail a spell that he had previous success with but he attributes one of his examples as being rusty.

I however have gone from perfect casting → Same method is failing → changing to alternative methods → perfect casting → new methods is failing → revert.

So to me the spell casting is somewhat of a moving target for some spells like Frostbolt 3, Fireball 3, AF2, etc. For the most part the alternative methods are there when the “standard” method refuses to cast properly.

Also as for OP, one of the reasons why its harder to cast is due to frame drops as people have mentioned. Reprojection or drops definitely interfere with spell casting. I notice that if I stand in a fog area I will fail so much more than usual. Also certain areas, like the windy ruins in the desert with the elites, the drawings for spells literally shakes due to however the dust/wind is rendered. That can also throw people off.

As someone who can cast icelance 99% of the time it seems like you are slanting your failures or gapping the arrow head too much before you get a success.

But I’ve gotten away with casting some pretty badly drawn arrows no problem. Arrows with very steep angles even. Which is why I think the system either relaxes on success or is some sort of moving target. Or there’s some bug that makes it harder or easier who knows.

2 Likes

@Corgi_C

I however have gone from perfect casting → Same method is failing → changing to alternative methods → perfect casting → new methods is failing → revert.

Exactly, the system is very inconsistent. and I think it’s due to the 3D aspect of it, because of the Z-axis in drawing runes. I stole @seb_D 's video’s and posted them in a reply to my own thread about this, here: My opinion on Runemage's Runecasting - #15 by Johnny_D

Thanks for your feedback, i will try to be more careful about the stuff mentioned. however i more with corgi-c on that one

i just wanted to show my experience and these 2 videos summarize that perfectly ^^

As a new player, may I just say that seeing Riley in here is so nice. Also I find it weird how much strange “mythology” has come up around stuff despite Riley being kind enough to share detailed posts about how this stuff works.

May I also say that while I understand it may keep some people from ever playing runemage effectively, which sucks, this is a VR game and I’m relieved the devs are willing to keep it fun and challenging for others at their expense. I feel like making it easier will be a mistake and absolutely sacrifice the challenge. The idea of building up a physical skillset to be a good mage is incredible to me.

3 Likes

This topic was automatically closed 20 days after the last reply. New replies are no longer allowed.