We will be rolling out a change to the Triplicity talent on Tues Oct 1st so we can gather information from the community ahead of the Oct 8th Shard dungeon level increase, as well as gather information to see how this revised talent will affect the overall class balancing before making the next phase of balancing through the other classes.
The way the revised talent will work will be on a diminishing returns system. With the revised talent any spell after the 5th will still do additional damage, but on a diminished scale. For mages who can cast spells at an increased rate during the triplictiy window there will still be a boost to damage, but this change will bring the talent more in line with the original intent allowing us to balance content without having to make the damage requirements too high for some and too low for others. This diminished returns will only apply to the second and third projectile damage not the original spells damage.
We are hoping this change will allow the veteran runemages to have an advantage when practicing and casting spells faster, but will also bring that advantage within a consistent range. We’ll be sharing specific details about the amount of reduction as they are finalized from testing closer to the patch date.