I do enjoy the idea of the treasure hunt, but would like them to have a bit more build on depth.
The current one is find the spot, grab the crap that drops. If you don’t like the hunt, not much point in doing it.
But I do like the idea, and I do enjoy the hunt (but not the loot)
Perhaps we can have a build up on the maps? Like a level 1 map reward dropping a level 2 map, that’s mote obscure, and has more obstacles, stronger guard, richer reward?
Just a idea