When you kill a reincarnated mob, it does not count towards kill percent completion. We ended up having to sit around for 30 mins for mobs to respawn .
Right okay, I have a fix for this which will go out later, you should get credit on the first kill, then the reincarnation mob shouldn’t affect the tally one way or another (but obviously you will still have to kill it to continue the dungeon).
I really don’t unserstand. Having the percentage from the first kill means you can still kill it a second time. Having it from the second jill is more like a forced kill it again. Option one is flexible. Option two is forced. It is not partcof the challange but part of RNG.
So I guess you guys wanting to play it safe and don’t want to have a discusion in the dungeon, kill again or not and then the argument skipping is easy is a lie. Because you don’t skip to make sure ppl don’t die over and over when walking back (until a tank helps). Which is the whole reason for killing it twice.
But thats the mutation, if it res you have to kill it a 2nd time to get the percentage.
I remember the one in the old orbus the dungeon we did where almost every single mob res, that was annoying, I would suggest that theres a max percentage each dungeon how many mobs can res in total
yes please, having a set amount of resurrections would be great, too much RNG when doing t10s
Instead of every mob having a 10%(think it was 10% at least) chance at resurrecting there should be a system that decides what mobs are going to resurrect when the shard is put in and make sure that it’s exactly 10% of the mobs so you’ll always have the same amount and not sometimes be unlucky and have almost all the mobs resurrect.
If you do implement this also please make it so there is a constant elite/non-elite res ratio, otherwise we’re back to RNG having a big factor where you could get unlucky and have most of the resurrections come from elites.
I believe we requested this in the old orbus too and it is something the dev forgot about… Definitely consider capping the amount of possible elite/non elite resurrections in a shard dungeon… Otherwise the RNG is too high and it kills the fun a bit.