Small Raid Patch

#1

Just rolled out a small patch for the normal and hard mode raid. It will affect all new instances.

Boss 1:

  • Fixed a bug that would allow the Lightning Strike damage to go through even if you properly interrupt it.
  • Increased the shield HP (Hard mode only).

Boss 4:

  • Boss and adds will no longer reset during the fight.

Boss 5:

  • Lowered damage value of hit basic attack (Hard mode only).
  • Lowered damage values of some other of his moves (Hard mode only).
  • His pools now deal damage while standing in it (This was a bug that got fixed the other day, but wasn’t put in a patch notes).
6 Likes
#2

Rolling out another patch that will take effect on new raid instances. This patch only affects Boss 2.

Boss 2:

  • Time between elite spawns increased. Players should now have 4 phases between spawns, two to attack elites, two to attack boss.

  • Elites become enrages if left alive for 4 phases.

  • Boss no longer becomes enraged after 2 minutes (this was a bug that should have applied the enrage to an elite that was alive for 2 minutes).

  • There is a 3 second delay after a phase switch before mistake buff stacks get applied to the boss when attacking the wrong target.

  • DOT effects no longer trigger mistakes buffs to be stacked on the boss.

  • Tank buster damage should line up with the animation now.

  • The mistake buff that is applied to the boss has been changed to be the same buff used on Bosses 1 and 4. It still has a similar effect, more stacks, more damage the boss does.

  • Bomb shock damage decreased (Hard mode only)

9 Likes
Patch 10.96- Hard Mode Raid Beta
#3

Thanks for this. My guess is it will still be rather difficult do clear with +0 gear, but at least now it should be doable.

2 Likes
#4

New patch, will apply to new instances of the raid

Boss 1:

  • Increased shield HP (hard mode only).
  • Additional stack of the buff are applied to the boss when mistakes are made. (hard mode only)
  • Damage increased on pools and adds basic attack. (hard mode only)

Boss 2:

  • AOE damage when elite dies reduced. (hard mode only)

Boss 5:

  • Pool tick damage decreased. (hard mode only)
  • Pools can no longer overlap each other.
4 Likes
#5

bose 4 add spawn so close to each other hard to separate also hit so hard like the boss damage with +4 gear like evey hit is a tank buster

#6

Another hour, another patch. I’ll look in to spacing out the spawns of the adds on boss 4 tomorrow.

Boss 1:

  • Greatly increased shield HP again.
  • Increased tick damage of beam
  • Increased health and damage of elites that spawn.
1 Like
#7

I agree with Vasillia here: When will you fix the boss 4 adds spawning inside of each other and the boss?

#8

Read top of latest patch notes on this thread. :wink:

#9

Unless this was changed it should be worded correctly: It should say that adds no longer spawn in the boss and not they they no longer reset.

#10

It was the post just above yours, not the first post in the thread

#11

Oh my bad. Did not see that

#12

New patch rolling out to new instances.

Boss 1:

  • Fixed bug where beam didn’t do damage when it should.

Boss 2:

  • Changed how add spawn locations are calculated. They should never spawn on top of each other.

Boss 4:

  • Changed how add spawn locations are calculated. They should never spawn on top of each other.
5 Likes
#13

loving the boss 2 and 4 fixes :kissing_heart:

#14

is it just me or have all the raid bosses just become a dps check? every boss has a dps check except for 3

1 Like
#15

boss 3 too. enrage timer

#16

Not really. Here is 1 mechanic example from each boss which makes it not ‘just a dps check’

Boss 1
Fail to coordinate tanking for ad and beam and you are dead.

Boss 2
Fail to jump correctly, you are dead.

Boss 3
Fail to dodge line attacks and kill blue orbs, you dead.

Boss 4
Fail to jump correctly, you are dead.

Boss 5
Fail to kill ad, you dead.

That isn’t to say that all the mechanics are ‘challenging’. Some of them are, some of them are not.

#17

boss 3 enrage timer i would say is fair also. I would say it has a dps check just like the other bosses… Although maybe not for experienced teams.

#18

He isn’t saying it’s just a dps check but that they all have dps checks in them, which is true.

Boss 1, you get the poison add spawns, boss 2 the add Spawns, boss 3 an Enrage timer, boss 5 the adds

I don’t think boss 4 has one

#19

i have the same issue too with j and i am the tank

#20

he literally wrote:

‘is it just me or have all the raid bosses just become a dps check?’

Boss 4 has a VERY hard dps check in hard mode. Dunno about normal mode.