This has been a bug since reborn started and I know it’s been mentioned before but I’ve never seen anyone showing a video of it not working, I didn’t bother editing the video but I do a test with a beginner wand, a wand with 158 strength which has no difference in speed and then with a strength potion too which also has no effect
I then go and grab a forgetfulness potion and change to runic speed and it’s exactly same before and after picking the talent
In old orbus strength would increase the speed of the spell causing it to travel further in the same amount of time, so you knew it would be effecting it, that doesn’t happen in reborn
I’m fairly certain that strength does nothing for Bard or Shaman either and after thinking about it a little it could be changed so that strength actually does something for all classes, otherwise, what is the point in having it on our weapsons?
- Ranger - Increases Base damage - This is fine
- Scoundrel - Increases Base damage - This is fine
- Musketeer - Increases Base damage - This is pointless, my suggestion would be change it so it increases the speed which the turret heals/damages
- Paladin - Increases Base damage - This is fine
- Warrior - Increases Base damage - This is pointless as warriors don’t do much damage - have it increase the shield strength like vitality does
- Bard - Increases the throw damage of the baton - This is pointless, I’d suggest changing it so is increases the tick speed of the passives and the travel speed of the crescendos - This will help bard a lot depending how well it scales
- Runemage - Completely broken please fix, please
- Shaman - Does nothing as far as I can tell - Change it so that it increases the rate at which the totems pulse, as well as the spawn rate of the totems/orbs
This way, strength on weapon matters to all classes and makes potions useful to all classes rather than it being a useless stat for 5 out of the 8 classes