There is no flaw in my math though, since I talk about probabilities, which derive from total possibilities. With 36 shards available it is still not ruled out, rather still well possible that you need double that, with bad luck much more to get your desired combo. No need to even calculate that, it’s happening, and not really seldomly :-/
Edit: See for final and proper numbers Scotts calculation below.
I don’t even get 1 eff drop per day and we run 15 shards alot. So it can be over a month till I got the amount which got a fair chance that I get my combo, and at least not renders it “unlikely”.
Also, one word about the market, eff shards prices are dropping more and more because they don’t really sell for prices matching their rarity; since people realize 1 or 2 will not likely do anything for you, why would you pay 40k even for a 1-2% chance of a proper roll.
I decided against buying, but if I really decided to spend the needed amounts I’m pretty sure there would not even be that much available and prices would consequently skyrocket…
And then there’s the point that it does not even “improve” the weapon, in many cases a proper affix renders it useful, more useful than a non-legendary, at all.
PS: I also disagree on useful affixes for the healers (other than unbending), charged strikes is a very nice affix since it gives you crit-heals, which can prevent wipes if popping at the right moment… same goes likely for the tank-heals, pallys at least could use that.
PS: If Scott could do a proper probability count it would be cool, like, how many rolls needed to get a 90% plus chance of a specific combo (still does not means it’s guaranteed tho), how many for 60% etc.