So key issues:
- It was unknown as to whether a person looted the goblin.
- Confusion as to whether the goblin was still around or not. There is no indication or message.
- Graveyard was camped as people zoned in allowing for single-team monopolization.
So key issues:
Let’s see if the same sense of monopolization is happening after a week.
or keep it random and add an event indicator above the goblin so everyone knows where to run to.
I would kind of enjoy having additional Ones spawn full random, with no indication or timer, and maybe just one token, to just encourage people to keep pvp on and explore. And to encourage killing…
seeing more variety of victims then I ever have in orbus, hope it stays like that
Just noting that this is already how it works. If you have any tokens in your inventory, you have those effects. So if you use the 10-minut elogout feature, if you log back in you still have to make it back under those same conditions.
The teleport stone camping strategy is definitely interesting. I agree that it’s not fair that you can be killed before you can even move, so we can look at adding safe zones around those. I think we aren’t going to make any further changes until the next patch on Tuesday just to give people time to come up with ideas and adapt to them, but yeah I can see there being a need for that.
One way of dealing with it would be like most other games do: apply a little invulnerability buff that lasts a couple of seconds as you zone in, giving you time to load in and react if there is a camper there
That is good. Could you disable to logout feature. Your character should never be able to logout with the tokens until you get to Highsteppe.
Safe zones is not the way to go. I think for activities like logging in, teleporting, or coming back from a bg in the overworld, a PvP enabled character should have 2 seconds of invulnerability and the invulnerability would be negated as soon as the character does any action if it is inside that 2 second window.
Just adding an invulnerability buff will just like the added safe zone areas add some problems and new ways to potentially exploit things.
(Adding the safe zone gives ppl an opportunity to always walk in that area when attacked I guess which is making misuse of that place)
I’d go for a 10s time. May discourage campers
Aye, that’s how it usually works. Invulnerable until x distance from teleport location (or 10 seconds has expired, which ever comes first)
10s is to long, the number you want should be based on the longest possible time to log in. This would be based on a poor internet connection and a computer running at minimum requirements otherwise it will just be abused.
I think having it longer will discourage campers, as the players who port in can then also either attack someone with a period of Invulnerability or teleport to a new location before the time is up
That doesn’t sound abuseable at all!
Maybe. Maybe 5s is better? Gotta be a happy medium
or make it so that whilst someone is invulnerable they do 0 damage.
Interesting you talk about monopolization when we didn’t even see the goblin or the person with the tokens regardless of having maybe the largest group on that one.
If you would actually read what you just quoted, I am telling the individual that they should wait a week to see how it pans out and see if it feels ‘monopolized’. But apparently people only read the first half of the things they quote these days.
13/09/2019 17:28 Goblin spawns
Number of people in PvP seen: 5
Experience:
Delightfulness rating: 1 out of 5.
oi u atttacked me when i was loading in! u camped the stone!
on a more serious note