This is actually a serious problem there should be a distance requirement for being in combat with someone or some time pass between receiving/dealing damage from any source, I can attest that the getting others stuck in combat strategy is too effective at the moment.
unique color beam please!!!
I got them btw
Some goblin bugs. There were 3 of us in a group and none of us got the 5 min goblin notification and no one received the notification of the goblin being killed. None of us saw a beam either.
We did not see the beam either, although we could have just been too far away from it (we were at the castle fort and crystal cave area).
neener neener
I reported specifically the beam issue and no notification issue in a PM earlier. Where did you kill the Goblin @Trumpchange? (just to see if there is a pattern emerging in why people keep experiencing this.)
@ the big headless statue
see u in wastelands
didnt see u . One thing that was silly this time around was that the goblin spawned literally 10 seconds away from the exit to the zone and someone killed it whoever it was rofl… Took me 30 seconds to get to the kill point… and there are no teleports close to that kill point so basically game over by then rofl. so silly…
such balance much amaze.
i agree with trump the beam for the trickster goblin should be a different color
Have to guess where the goblin is every time now, because even when there are multiple people trying to attend, sometimes we all don’t get the notification. It’s just dumb honestly… Individual wise I haven’t had the message 3 times in a row now and no it’s not because the goblin delays it’s timer… I know it does that but after waiting a while after the previous timer and get nothing… I then decide to go look randomly and see “the trickster goblin has been defeated!” (and sometimes I don’t even get THAT notification!) in the zone I’m randomly in and have to look around for the beacon (usually still get the tokens in that scenario though). It seriously needs to be more reliable to be at all enjoyable, because atleast I can sometimes outplay a paladin using the cheap in-combat tactic, but this I can’t control!
How about a timer on goblin spawn… If after 2 minutes it has not been found, put up a beam?
Has the bug with trickster tokens not actually being tradeable even in Highsteppe been addressed? I have not seen an acknowledgement or anything on that
Is it that they aren’t tradable or is it that someone with a Goblin Token even in Highsteppe can’t trade anything at all?
The latter
Edit: can’t even open a trade window
Yeah thats a problem.
We were also fighting today and our token holder ( a paladin ) desynced once and lost the token… It happens WAY too much… its ridiculous. When he logged back in his hand dissapeared… he couldn’t use his hammer etc so lost it again… pretty stupid.
the paladin hammer leashing player is so op, the pali can move faster in combat then people who aren’t even in combat so op
and I have said before that the tokens cant be put in the auction house, you can put it in your chest but there is no way for anyone to find it in the auction
if the paladins ability to leash anyone, easily isn’t fixed I will have no choice but to gear out my paladin and abuse the same broken mechanic that all the other guilds that pvp are doing even though I don’t like playing tank