I don’t know about this. Just look through the leaderboards of the top mages, for example. Almost every single one of them got their 7, and then stopped playing a few months after. They did their 50+ raids, achieved everything they wanted to achieve, then got their 7 and now they don’t play anymore. Uncapping it risks the fact that you expedite the process: Instead of doing a raid per week, you do 5, and burn out from repetitive content 5x as fast as you would otherwise.
Blueduckyy says that she would still play to help other people get their 7s, but could that be said for everyone? Through the past year, I’ve seen probably about 15 fantastic players who stopped doing B4 runs after getting their 7, and now most of them don’t play at all. In general, B4 isn’t a very fun fight at the moment. 1-3 are all good fights, and short enough to prevent them from being frustrating.
B4 isn’t really like this at the moment. It’s a tedious fight filled with bugs, and it’s honestly pretty boring for the bard, and add dps. While I’d always be down to run a 1-3, I, and many others, don’t want to do many B4 kills per week, as it’s not nearly as fun to repeat: we want our drop, and that’s pretty much it.
In general, I think it’s a shortsighted change. If it was added today, would it increase raid activity and playercount for the next few months? Yes, absolutely. But after people don’t need to run B4 for loot, are there enough people that would run it for fun to keep consistant raids? I could be wrong, but I’m almost certain we’d see a decline in raids being run after people no longer need their 7, and don’t need to run 1-3 in order to get an instance. People would only do raids for fun, and frankly, B4 is far from the most fun boss in the game.
Obviously, I don’t expect to see too much support on this point of view, because players who’ve left the game after achieving everything orbus had to offer obviously aren’t going to be responding to the post. I more or less just want to bring up the other side of the argument before everyone goes “I want my 7 faster, so raids should be uncapped”.
I think the time-gating has a purpose, and needs more consideration before it’s removed. If people want to run content for fun, the time gating is irrelevant, you can still run raids more than once a week. If people want to help others through content, time gating also doesn’t affect that. The only think it really does is encourage doing many raids in quick succession, and I’m not convinced this is a good thing.
I do believe that there should be a better way of obtaining a +7 weapon, though, I just think it should be a guarenteed, time-gated way of obtaining it. Say, you can purchase a legendary weapon for 20 tokens as a +7 is supposed to be a 1/20 drop. This would solve the issue of frustration over not getting your drop, without introducing issues with burnout from running raid after raid after raid every day a week to get your 7.