Alright alright. But what if you just… took small shield warrior, and made it do 4x damage.
Very easy change, adds an entirely new viable archetype of a class, and a 5th full DPS class. Warrior has an entire side of talents dedicated to doing DPS and an additional shield for DPS purposes, and literally no one ever uses it because it’s absolutely godawful, doing about 1/4 the damage of every other class’s peak at the theoretical limit.
Melee DPS would honestly add a ton to the game, and bring up new strategies, tileset discussions, raid composition discussions, positioning changes on bosses, ect. It would be really awesome to add a ton of new content to the game with almost no development work.
It’s not even unbalanced: A top tier warrior does about 30k dps on a dummy, or about 20k in a raid. 3-4x that would put it near other DPS classes, while keeping the massive downside of it needing melee range.