World PvP Feedback/Bugs

Well this got vitriolic quick. I like that PvP is tied into the economy and availability of certain resources. I think the main concern that is causing so much conflict is that certain players will monopolize PvP mode. The guild Laughing Coffin has already stated their intent to do this, their goal to “turn all names white”. In a game with a larger player base this isn’t an issue, new groups will always pop up to fight, but in Orbus this could lead to things like when the wilds chest went largely uncontested by all but EK. I know I plan to have PvP on most of the time, but if the people I’m playing with don’t and I am repeatedly getting ganked by a whole group from a PvP guild I will be forced to turn it off.

There isn’t much I can think of that can be done to prevent such a monopolization from the dev side. WoW has recently faced this problem with war mode becoming predominantly Horde, creating a vicious cycle where less and less Alliance participate because they are so outnumbered. Their solutions so far have been to up rewards for the outnumbered or offer quest rewards for engaging in world PvP. Perhaps something like this could be used to incentivize participation?

Beyond the monopoly issue, I think switching to PvP only nodes (instead of extra resources from normal nodes) is the best solution. This way players don’t feel like they are being rewarded differently for doing the same content depending on whether PvP is on or not, while still making resources much more available to PvPers without completely monopolizing a 2x output. (It is also important to remember with PvP on you can not teleport nearly as easily, which lowers gathering efficiency).

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