World PvP Feedback/Bugs

How about gear with PvP “mini-affixes” which have a chance to drop when you kill a player such as:

  • x% Increased crit chance vs players
  • x% Increased crit damage vs players
  • x% Reduced incoming crit damage vs players
  • x% increased healing (only works with PvP on)
  • x% increased DoT damage vs players
  • x% Damage vs players
  • x% Reduced incoming damage from players
  • x% Honor point gain

and then they are scaled higher than the % you would get on PvE gear, this way, PvP players can PvP to get PvP gear and are not forced to PvE if they don’t want to and the increased resources can be a 1 in 10 chance to gain extra resources like the 10% exp bonus, it’s a nice bonus for the “risk” but isn’t something that is going to feel like you’re being forced in to doing to stay on top as a PvE player

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