As examples of the message notification icon (I forgot to mention timestamps in the mockup thread for some reason even though I meant to mention timestamps there):
Red is mainly for showing where things go. (Dividing lines, for example).
Blue circles are to show handles (for moveable parts)
This is not to scale.
[image]
What is different from the current UI as compared to the proposal? Very little aside from adding filters and position adjustments. The ability to filter and change positions makes a huge difference for some players though.
Log:
So basically the idea here is that your log could be separated so that you can look at just combat, just lo…
As of now, the message notification/party invite is not reliable, because any area change basically means you dont get notified of a message. This means you might think a friend didnt want to reply to your message when in reality they never even realized you messaged them!.
This usually means that the easiest way to contact a friend is to party invite them multiple times in hopes of them joining your party so you can voice talk to them.
A potentially simple fix is to change the color of the m…
Muting thing:
I think this has been suggested before, but yes. Two things I think I’ve asked for before are
Option to toggle lock outgoing chat modes between fellowship, area, party instead of having to press on your compass to talk, which seems very unstable as it is.
Option to disable or change the volume of certain sound groups (and/or increase the dropoff past a certain distance).
** As examples:
** I might want the voices of people in my fellowship muted while I’m doing a raid.
** I might want the v…
I found one where I mention messaging party members, but I think the fellowship one might be way older.
As far as the response: Generally little to no response.