That’s interesting because I didn’t feel like I was catching any fish at all.
Since they’re required for health potions…it does kinda skew how much they’re needed.
That’s interesting because I didn’t feel like I was catching any fish at all.
Since they’re required for health potions…it does kinda skew how much they’re needed.
To be fair, I was using math to find the best lure combination for yields.
I’m not going to give away my secret recipe (especially since fishing likely to be overhauled soon) but it also depends on what you are fishing for, and what they like.
I’m pretty sure I caught close to a 100 total fish in the beta with the few hours I put into it.
The higher fishing level you get the stronger pole you’ll need /unlock. Lures will be of rarer mats and rarer fish will be tougher on the line. It’ll be really cool when it’s all implemented!
You receive the map of the area around Highsteppe from Guardian Bart when finishing the Tutorial Quest line (doesn’t have to be completed to continue main story quest line). If you completed the entire tutorial (killing the king stag) and still didn’t receive the map let me know, if not that is where it is found.
Wow, that is a lot of fish, I’m hit or miss a lot of times with fish. I haven’t caught anywhere near that.
That makes sense. @Logan got to live for another day. I was going to send him straight to the tigers:)
Johann I have 48 reagents left. Prepare yourself!
Here come my rambling observations collected throughout the weekend:
Thanks to all the nice people I played with. I had a blast! Looking forward to next month.
I just remembered something now: the smooth turn is too fast (at least with the vive). Also i used to move with the right controller and turn with the left so i would like to have an option “Left turn, right strafe”.
Feedback Time!
I payed my way into the closed beta about two or three days before it went live and got the majority of my information from what I could glean from the community posts I read. This gave me a pretty good idea of what to expect and what I should gun for. cough cough Runemage cough cough After playing on and off for the duration of the beta, RIP my eyes, I think this game gets a solid 7/10, even though I kind of dicked around for most of the time and didn’t even hit level 5.
I really only messed around with the Ranger class because it’s obviously the best class out there, and even using the Rift, I didn’t think the bow twisting was that hard to avoid or correct. There were times when it was definitely a pain to deal with, but more often than not my shots went more or less where I wanted them to. Even longshots were consistently doable. The only issues I noticed that concerned me was the fact that the mine thing you can toss didn’t always activate, even when the mobs went right over them. I don’t know if there’s a timer for it to “come online” after it hits the ground, but even the ones that I set up before aggro-ing mobs didn’t always trigger. Other times I could throw it at a mob’s face and it would explode instantly. It wasn’t really a bit deal because I only used it to buy myself an extra second for one last charged shot before I spammed arrows, but I thought I should mention it. The other thing I noticed was the hitboxes on foxes weren’t always… Active. I’d lay into one for a solid 15 seconds, my health draining all the while, and my arrows would just phase straight through them, even when I teleported a ways away to reset my distance a bit. I would have died once had a kind passerby not stabbed it.
Also, may I ask for a “help me I don’t know how I got here but I can’t leave and want to go home” button or something? I was just kind of walking around and decided to take a left at the crossroads by the lake instead of following it around and wound up in the jungle area at level 3. Needless to say, I died. I respawned past my death further in at a town. Disoriented, I ended up going further in because I didn’t know which direction I came in from and I wasn’t sure if I went north or south to go in. After about ten minutes, I found myself at the very end of the jungle zone with nowhere to go. I managed to use the combination of the musket, teleporting, and guards to slowly work my way up and halfway to the next town, which I discovered was the way I needed to go. Unfortunately, I couldn’t bait the guard any further away from his post and the mobs wouldn’t come as far down as I needed. It was about two minutes later that a very kind level 10 player came up and brought to my attention that I was a level 3 in a very not-level-3 zone. He offered to make me a portal back to, what is it called, Highsteppe? since he didn’t have any business in the jungle anymore. (by the way, huge shoutout to you, friendly person, for saving me and telling me where the witch was. I was Ryder) My point being that had it not been for this kind person I would have been stuck or would have had to grind for hours upon hours or try and work something out with you dev peoples. A simple “I messed up” button might come in handy at some point.
On the topic of the witch, she was a little tricky to find at first. Though, I probably would have stumbled upon her the second I went that way. But casting spells wasn’t that bad. I couldn’t manage even one for the first several hours I had my wand, but I happened to catch someone teaching a lower level how to cast and got the trick. Now I have about 40% activation rate with Fireball, something like 70% with Freeze, and 50% with Shadow, though it takes a long time for it to acknowledge the shape. I kind of figured the other runes were level-locked by the pillars around the world, so that’s totally fine; there’s plenty to grind away on in the beginning area.
This has been a beta review from some no-name newbie with little to no insight on any of the history of this game’s development. Looking forward to the next test period!
I think I might have been the one that helped you. My username was Heldor if that rings any bells.
I think you may be right. Well, again, thanks a ton. You saved me a lot of effort.
I feel you, that happened to me in the open alpha, i was lost for almost an hour before i found a mage that made a portal
I understand that you guys are probably jam-packed working your guys’s butts off on this amazing game but sitting there reading the Texas kind of just bumming me out it kind of drops the realism of the RPG roll also I found a Time skipping through the dialogue cuz I was bored and didn’t feel like reading it was just a small things other than that I’m loving the game
Another thing i remembered now (i’m thinking about orbus day and night even after the beta ahah): as a giant i managed to nock the arrow in the bow just a few times because it only works in a very small point. (i know we’re not supposed to fight as giants, i just reported a weird bug) Maybe this happen because the “hitbox” of the bow is still small even if the bow become bigger?
I think my account bugged. I played through the tutorial quest in an open Alpha but it seemed to be already completed (or never started) in the Beta. I’ll probably be needing help with it in the future!
Everyone’s progress (quests, inventory, XP, etc.) was reset at the start of the Beta. So that’s expected behavior. At this point we aren’t planning on wiping out any progress until the end of the Beta/start of Early Access later this year.
Sorry I meant I couldn’t do it in the beta as if it had already been done. There was quest for Bart to give, so I just started from the hunting monsters/chef quest!
Mega Wall of text incoming, My Apologies! Standard disclaimers of wanting only to assist in improving the game apply as always! Additional specific information (including video) on any issue below available upon request!
For context: got to level 16 Runemage and 7 Musketeer during this playtest.
Critical Issue
Constantly constantly had my spells get “stuck” where I couldn’t control them, and needed to relog, which often resulted in a crash, and sometimes a clone. There were points where it would only happen once every hour or two, and several hour stretches where it happened every 5 to 10 minutes, which made it crazy frustrating to play.
Old Bugs (Aka Bugs I’ve Previously Reported But Verified Are Still Happening)
New Bugs (Aka Either New to this test or things I haven’t previously reported from before)
General Feedback/Random Questions
Various Praise
New Zone: Desert
New World Boss: Sanyael
As always, the amount of content/systems/bug-fixes you guys manage to add each playtest is phenomenal and I’m thrilled to be a part of this journey of the world’s first VRMMO.
Things Draven said I am really strongly feeling this should be done, so I would like to repeat them and add my own two cents: