Closed Beta 4 Feedback

The guard kills all of the spirits or in the orchard, or just the spirits closet to the city? The guards are suppose to be protecting the cities to make them semi-safe in case a lower level player ends up in the graveyard, so they will have time to use the Teleportation device to travel home.

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Yeah, I understand their purpose, its just that the spirits spawn nearly next to him so he does his duty and kills em. But for me as a player its hard to kill those spirits. Maybe the guard should be standing somewhere else or the spirits should spawn somewhere else. I wasn’t the only person having trouble with this :smiley:

I use oculus it seems to be an issue when you place the arrow in as without it the bow is free moving and slick. Then you put an arrow in and orientating the controller to the left and right cause the bow to spin mentally and it’s really off putting when trying to aim.

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Okay I understand, I was wondering if he is running through the entire apple orchard and killing all the spirits in the orchard, or if he is killing 1 or 2 on the outer edge of the orchard towards where he spawns?

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He’s standing on the outer edge, not walking around much. It was still a problem though :smiley:

Ye those ghosts just spawn in an unfortunate spot near the mountain where the guard will almost always intervene and take the kills. They also make the pilgram quest harder since they are like 2-3 levels higher and are in it’s route.

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Since the new spell effects.

Is it the Rainforest Cube that you still cant pick up (I was able to pick it up in game but it was the only had I had gathered). I think Elk was having problems with the Lamavora Cube. If anyone else is stuck on this quest and has started it recently, let me know (yours could be bugged from the changes Ive made while you were already on the quest). The child escort quest has been modified for the next patch, so you don’t actually have to escort the child, but follow him along his path to find the Shadow Leader and defeat the Shadow Leader to complete the quest. And the Aberrations and the Aberration minions that are missing from the game right now will be in before EA or the quests will be altered to reflect this

Had to get creative with the formatting because replies of replies don’t seem to work so well.

Draven: Audio voice issues seem to be on the rise again. A lot of cutting out, happens very often with fellowship chat.
Riley: That’s very strange, since we aren’t doing anything at all that should affect that…is it really happening more often with Fellowship chat, or do you just tend to use Fellowship chat a lot more, do you think?
Draven: I definitely use Fellowship chat more than most, but I’d say it’s pretty consistent that when we try to talk in fellowship chat, even when it’s just a few of us, someone cuts out or doesn’t hear it (to the point we sometimes fall back to yelling the word “discord” over and over so the other members have a chance to hear it and go there to communicate), whereas I spent 2+ hours last night in a group of about 6-10 newer/lower level players wandering around, doing quests, discussing spells and I don’t think I can recall a single “hey, you just cut out, can you repeat that” situation. I have seen it, but it’s pretty rare.

Draven:I am the last person in the world to cry bad RNG, as I realize people often don’t really get how probability works, but I would like to ask if you guys can check on the logic for Epic Weapons (not) dropping for Runemages from Aberrations. Me, Elk and Johann have individually and together killed hundreds (possibly breaking into thousands) of Aberration groups at this point and none of us have seen any, while I’ve seen other classes get 3+ in a single run. I’ve long suspect that runemage reagents drop less often for runemages than other classes, so maybe that is somehow affecting this? I have no idea. And it’s definitely possible we’ve just had really bad luck, but when all the rangers, warriors and musketeers have a pile of affix weapons and all the runemages have zero, I just had to ask.
Riley: There is definitely no logic in the game that differentiates drop rates based on class, that would just be cruel. Just to be sure, you are all in a single party when you are farming them?
Draven: There have been a handful of cases where someone was the odd man out, but it hasn’t consistently been the Runemages, and at this point we are almost always running single groups for aberration farms. I’m guessing it’s just a case of low chance to drop plus insufficient sample size to normalize the distribution, but after seeing so many affixed weapons dropping to those around me, I had to double check. I’ll head back into the RNG mines, and see how it goes. :slight_smile:

Draven:Even with the recent changes, I am still finding myself stuck in combat regularly, where after a battle has ended, I can’t cast resurrection until I stuck combat.
Riley: Is there any sort of rhyme or reason to this? As in have you noticed it happening with any particular type of enemy?
Draven:I have not seen any specific mob or situation where it seems more or less common than others, but even over the last few days, it’s fairly common to go to loco-port away from a battle that just completed, realize you are moving slower than you should be, and hit stuck combat to address it.

Draven:Client VFX not cleaning up, this was way better for a long time but it was happening a ton today, for everyone.
Riley: Specifically the Runemage spells? Or something else?
Draven: Was mostly Runemage spells, but I know it happened a few times with Musketeer lifewells too. Last night it was was bad enough that there were a few times we need to relocate from a given area because it was becoming overwhelming.

I’ve also been trying to update my mini bug database thing with fixes and new minor issues (as I don’t want to spam the forums with minor typos and stuff). I went through and did a player-perspective off the cuff priority pass on it, in case that helps too.

Okay I just issued a quick patch and serve reset to attempt to fix the “VFX getting stuck” issues…please let me know if that helps or if you’re still seeing that problem.

Also this is going to sound really weird, but if it happens again, it would be super helpful to know:

  1. If you leave the zone and come back (without closing out your client) are the effects still there?
  2. If someone who wasn’t there for the initial fight comes along, do they see the stuck effects too? Or did you have to be there during the fight to see them?

Thanks!

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My impression is that these are completely client side-only issues as relogging would address them and not everyone was seeing the same ones at all times, but we didn’t explicitly try to leave the zone and come back (without relogging) and I don’t think we ever asked people who walked up afterwards what they saw compared to what we were seeing. I’ll definitely keep an eye out.

I just started using Ranger this week. How does the globe system work? Any additional tips would be appreciated. PM me if you don’t want to this being general knowledge.

Every globe filled gives you additional 5% damage, for a total of 25%. You fill a globe with every shot from 15m away and 2 globes with every 50rated shot, if you miss a shot or hit a target from less than 15m you lose a globe.

You also lose an orb after every like 5 seconds of inactivity.

He is standing in the middle of where the spirits spawn. and that puts him in a really bad position for the ones on the quest called something with kings apples or the like.

He does however help tremendesly with the preacher Escort quest :smiley:

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I had a similar issue in the jungle village, tree top is it? Near the temple of the blue whats its. I was soloing boars near the closed in graveyard. The guard would kill a boar, then eventually another. Creeping further away from his “station” until he was standing in the middle of the boar spawn, killing a lot of them as they spawned.

You probably know this already but the bow is still bugging out.
In the below picture, my wand is completely vertical and you can see the string gets stuck.

Also I was able to pick up the jungle cube. (I think people said they couldn’t on here)
You can also teleport straight to the cube because the mountain is overlapping inside the house.
I can provide a picture although i don’t want to spoil.

oh okay thats helps, sounds like he is chaining aggro from monster to monster working farther from spawn

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Would you mind PM me a picture of this so I can create a solution for it, also at what level did you get the cube and did you fight any of the monsters there and if you did were there too many of them or did it feel like it was do able?

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Im glad I’m not the only person who noticed this. So annoying!