Wow. This went pretty far! Nicely done.
Was considering popping onto Orbus again soon. Anything in particular I should update on the static map or do you have it all settled?
Wow. This went pretty far! Nicely done.
Was considering popping onto Orbus again soon. Anything in particular I should update on the static map or do you have it all settled?
main things that should be updated on the static one are fish locations and some of the fish bait.
Other than that would be the new dungeons, chaos blade quest items, maybe add the mini story pack zone locations and there are also other adjustments Iâve made to some things that were a bit off, but canât remember all of it.
Update 0.10.2
Bounty is up, errybody.
Made the fish bait change that Rickness pinged me in on a thread last month. If youâve adjusted your map with the revised fish, can you send me a static of it and Iâll update mine accordingly? If not, please let me know the changes that need to be made.
Hmm. I guess I can use yours as a reference here and adjust
I dunno about how @Ă smund_T is handling his markers, but on the static map at least, the idea is to be representative of an area where theyâre spawning. It looks to me like youâre standing in an area surrounded by them on the mapâŠ
I looked at the nodes as âpossible area where they might spawnâ, and there is a gap there. Thus I recommended it be filled.
Makes sense. It was definitely not feasible on the map when I started it, due to the clutter of a static map. Perhaps on the interactive one. Plus with the geography it makes it easier than the guesswork I was doing!
@Ă smund_T do the legendary fish update dynamically somehow via api or is it just places theyâve been found?
Those are just known location they have been caught, me and a few others are working on figuring out all the rotations of the legendary fish. When we have everything(or almost everything) weâll publish the information and Iâll also add it to the map similar to how the public events are currently.
Update 0.10.3
Update 0.10.7
Added a button in settings to reset the combat log reader, so if you restart orbus you no longer need to restart the map as well, just click the âReset Combat Log Readerâ button in the settings tab.
Added button for manually setting the trickster time if there is no combat log(aka for quest players), if the combat log doesnât exist a button will appear above the trickster time, click that when the message pops up in-game and the regular 5 min timer followed by a 4 hour timer will appear, this is re-calibrated and will treat it the same as a trickster message every time you click the button.
Added PVP safezones to the maps, this can be toggled in the trickster section which has been renamed to âTrickster Goblin / PVPâ
Added more trickster goblin spawn points.
Fixed incorrect end times on some public events(hopefully).
removed âhighsteppeâ toggle from the trickster goblin section as I believe it doesnât spawn in higsteppe anymore after the patch that removed more than half the spawn points(this was a long time ago)
Update 0.10.8
You made this in unity, can you build a version for Mac also?
Probably, Iâll look into it
Try this one, never worked with Mac before, but I think it should work.
let me know if it doesnât.
ah, unless someone can give some guidance I wonât bother trying again. I donât have a mac to test it on and have no previous experience making applications for mac. sorry
All good! I appreciate the attempt. Good luck on your map!