I was just doing the orchard quest with the sinister sprites. Didn’t really have any issues finishing it up. Then a lvl 7 runemage comes along on the same quest as i am about to leave, but is having issues with it getting killed. We chat a bit, and i help him out. Meanwhile a warrior comes along as well and start fighting too (was never sure if the warrior was on the quest, or just tried to help).
At that point or perhaps before the warrior arrived, we start to get lag spikes. Short ones at first, but during his 12 kills the lag get worse and worse, some of the freezeups were very long - like up to 20-30 seconds.
Anyway, we part ways as he needs a bathroom break before turning the quest in, while i head back to guild city. On my way back out i meet him again on the bridge, and i ask him which connection type he is on. He said he is on the websocket one, because the default one was giving him trouble. Sadly that is the same issue i experienced, and i use the websocket one too (i wanted to know if people on the default connection type was getting the lag too).
Regardless, with lag spikes like that playing becomes rather unenjoyable. I have had a few of them earlier today when i was questing alone. Most of them rather short (1-5 seconds), and almost all of them immediately on mob death (i am guessing theres a request for mob loot rolling going on at that point or something).
Long story short, since this showed that i am not the only one having lag issues now and then, i was wondering how widespread this issue is, if it is a known issue and if something is being done about it.
Edit with a few more details:
I am on ethernet, 50mbit up/down. Normally never have any latency or bandwidth issues in any games i can think of. I live in Denmark. By the sound of the runemages voice i helped out, i would guess he is american but i forgot to ask (and obviously that isn’t a guarantee that he is actually located in America either).
Edit 2:
Pinging with " -t game-direct.orbusvr.com" i get a stable 96-98ms, but with occasional timeouts. Scratch that, ping has been running for 10 minutes now with no timeouts except a string with 3 of them in a row during the first minute of running.
Broke the ping. Statistics:
1077 packets setn, 1072 received, 5 lost (0%)
Minimum 96ms, Maximum 100ms, Average 97ms
Edit 3:
I am not using steamVR. I bought the game directly on the oculus store to avoid that.
Edit 4:
Uploading my output_log.txt to here: http://s000.tinyupload.com/index.php?file_id=61400547854872543256
Contains data for both connecting using default as well as websocket.
Interesting errors at lines 96-111, 314-344, 350-364 (and many similar ones to the previous 2 segments).
Long log file and ofcourse i don’t know what to look for, but at line 56.948 there is a
“CURRENT CLIENT LATENCY DIRECT: 16128ms”
Also a few “EvenNotFound” exceptions.