If you haven’t read this years roadmap yet, read it here before anything else. Its important context for what I’m going to be talking about here.
So, the new Chaos dungeons are coming out this year! I do have a few questions and suggestions about the rewards and systems we’ll be seeing in Taella Bruha, however.
Shards (the dungeon type)
I don't think that I'm alone in assuming that alongside the two new dungeons, we will also be seeing an increase in the maximum shard level from T15 to T18 with +6 (+7 legendary) gear drops. Can we get a conformation on whether or not this will be happening? I think it would be a good idea since the pattern so far has been Release a raid > Increase shard cap to raid level > Release a raid. Also, endgame is getting a little stale for some players, so this can be another thing to grind out
Rewards
I would like to see the new dungeons only be available in the shard pool at T10+ and have the unsharded dungeons be synced to around the T7-T9 range while dropping +3 gear. Current raids drop +2, +4, +5, and +6 gear, and offer a way to gear without having to level shards, and these Chaos dungeons could fill a gap in between Guild City Normal and Citadel Normal. In my mind, gear progression could move like
+1 | +2 | +3 | +4 | +5 | +6 |
T1-3 | T4-6/GC | T7-9/Chaos Dungeons | T10-12/Citadel | T13-15/GCH | T16-18/Citadel H |
My reasoning for wanting the new dungeons to be so difficult is so that there is an actual reason to run them apart from transmog. The mines and temple dungeons struggled with this a lot, and I don't even think I have ever done a unsharded temple in all my hours of playing since
- Its not in dungeon queue since its lvl 30
- Theres no rewards apart from a single transmog that you can just get from mines
Additional rewards could be a mount with a % chance to drop from the unsharded version of the dungeons to keep people grinding for it. This was actually a thing in mines and temple, but it could drop from the sharded version too, so you could get it passively by grinding shards without having to focus farm it. Also, a daily potion drop like there is for each group of shards would be a nice incentive.
If its not going to be high level, then I want to at least see it in dungeon queue so that people actually run it. My reasoning for wanting it to not be low level however is so that people won't complain about the rewards I'm about to suggest being too easy to get.
Preborn Gear as Rewards
I want to see the old game Ancient and Techno sets obtainable, and the Spiro weapons. I don't know a single player who was upset about the Spiro armor set being redistributed. I've already made a post about redistributing the old sets to reborn players which got a fair amount of likes, and nobody seemed opposed to the idea. My idea for the gear drops is as follows:
- Techno - Drops from 1st unsharded Chaos Dungeon
- Ancient Normal - Drops from 2nd unsharded Chaos Dungeon
- Ancient Expert - Drops from T18 Shards
- Spiro Weapon - Legendary drop from T16-18
I think that if drops are done like this, old game players will not have any problem with them being too easy to get compared to how difficult they were to get back in preborn. Additionally, I don't think that many reborn players will be very annoyed about pinnacle rewards being rereleases of old game gear since most reborn players really want these old sets. Additionally, the devs won't have to design new armor sets for shards or the new dungeons, a win-win in my eyes.