Questions for the Dev Dudes V2 (other thread timed out)

Bump, been a month and a half since the last Q&A, any ETA on this next one? This week? Next week?

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When will knuckle support be added? Since I only play runemage Orbus is now literally unplayable :stuck_out_tongue:

The knuckles also make casting Frost 3 different since I moved from Oculus. Other spells are similar enough, perhaps not Pushback 2 not sure yet. I could speedcast Frost 3 infinitely but it is now a struggle to relearn. It absolutely comes down to position of the wand, possibly the orientation of the controller vs my hand, but where the wand is positioned vs my body. I was wondering if this is due to the difference in controllers (thus perhaps having a different skeleton/angle) or if the knuckles are using the vive controller skeleton which makes the position of the wand incorrect. Kind of sucks it’s not universal since my hand has not changed, just the controller.

You can adjust the weapon position/angle you know…also I too thought originally the wand angle/position is what mattered, but it mostly comes down to the controller and how you hold it, you’d be surprised how little the wand angle/position actually matters for most spells.
For casting its just about relearning muscle memory, for me it helped to loosen the strap and hold at the bottom of the controller instead of the default grip.

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Only Frost 3 has had a pretty noticeable difference, by a lot. I can still cast it but I suck at it compared to nearly 100% cast rate w/ speed.

Not sure how you are grabbing the controller from the bottom. The ergonomics feel weird like that too since the controller is curved.

As for changing the position/angle, you can… but you can’t. Via Steam, I wouldn’t know how to replicate the Oculus Skeleton. Via Orbus the in-game adjustment is a joke, grabbing the item and repositioning it in the air is only useful for bulky stuff like tools/class abilities, and not things you need to finely aim and control like wands. Not scientific at all such as setting a number value and offering information about what the defaults for Oculus, etc are. Might be a local file somewhere though I suppose.

Like i said in my other reply, you’d be surprised how little the angle actually matters, so for that the in-game adjustment is more than good enough. It really doesn’t need to be super precise.
For frost 3 you’ll just need to practice more again and get used to the new controllers.

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Here’s the angle of the wand when I hold my arm straight out. On Oculus, the bars are on top. Harder to see the other small angle differences besides the left/right rotation thanks to the hp bar. I understand adaptation is not insurmountable, but I refuse to say it doesn’t matter. The muscles being used are also different, and it just in general feels awkward to twist my arm so far to the left. The default skeleton should be much better than this.

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The in-game weapon adjustment definitely helped immensely. I despise the fact that I can’t select the rotation by number…or that it doesn’t give me a holograph of the default positioning (to include distance away from me). But it should be workable, just extremely meh to the maximum.

I noticed this much earlier on but for anyone else moving from Oculus: Ensure your vive or index is flattened against your face by pushing it in or casting will be hell for you.


After loosening the hand-strap where it doesn’t touch my hand anymore, holding it from the bottom, and carefully adjusting the wand location - these babies seem to cast even better than the Oculus controllers. Like, somehow, significantly easier (although still different & still adjusting). In particular my D-cast has never been this good or easy, which might say something about the weapon adjusting but I feel it has more to do with the controller shape themselves (better grip & stays flat effortlessly). Pushback, while never hard, also is noticeably easier. Frost 3 is basicallllly back again and pushback 2 is getting there. Still struggling to be as good as I was before with a few spells like fireworks/polymorph. I can also see better with the index but that should only matter a little bit.

Default skeleton should definitely still be better but thanks for the tips!

Now if only we could strafe…

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We’ll have the next Q&A post up later this week, just wanted to let folks who have been wondering know.

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well… we got 10-11 questions answered out of those :zipper_mouth_face:

when will we hear more about the new perks?

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My guess would be next week

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Yea noticed that…

Found Something Intriguing

If you are native to Steam your contollers are bound at 45 degrees up like you were holding a vive wand instead of an oculus touch.

this actually makes it easier to cast Frost 3 but makes other spells more tricky … I wonder if “Hardest Spell” discussions are based more around what wand orientations people are using and less the spells themselves.

for example Frost3 when at 45 deg angle if I rotate wrist to Pronation it is in line to just push forward

but if in touch pistol grip you need to modify your angle to account for that 45 degree disparity which leads me to almost pointing my thumb at my chest to cast frost 3.

Food for Thought

Edit: nevermind this is probably intended. Keeping post below tho.

“g” rune
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This rune as far as the community has surmised is a rune that procs when your hits are < 1.5 seconds each (or casting delay?). However, going below 1 second makes it fail to proc.

So it’s really a 1-1.5 second delay rune. (apparently 1-1.99 per Potato)

Intentional values or not?

Spoilers

it is 1-1.99 seconds of delay, not the commonly thought 1.5 hits per second. Going faster and you’ll start procing the M rune or 2 hits per second, there is a narrow speed window where neither will proc, but for the most part it’s not really an issue.

Ah thought it was 1.5?

I use M/N but having the G rune in the arsenal while not required, would be an addition.

What’s the ratio to catch double fish with luck? 50 points of luck == x%?

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Can we get more details on the bracers like

  • Bracer of Health: How much does it heal/regen or how fast?
  • Bracer of Wisdom: How much of an increase?
  • Bracer of Stamina: How much more stamina does it give?

and how big is the difference between levels gonna be?

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Will you be willing to release info on monster drop tables and item drop rates? This info is really lacking and I think the community as a whole would probably like to see this sort of stuff somewhere

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Proof of life of Riley. We have the ransom money ready, please just let us know he’s okay!

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Can we have a Dev Dudes question thread that never times out?

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