Questions for the Dev Dudes V2 (other thread timed out)

Here’s the angle of the wand when I hold my arm straight out. On Oculus, the bars are on top. Harder to see the other small angle differences besides the left/right rotation thanks to the hp bar. I understand adaptation is not insurmountable, but I refuse to say it doesn’t matter. The muscles being used are also different, and it just in general feels awkward to twist my arm so far to the left. The default skeleton should be much better than this.

image

The in-game weapon adjustment definitely helped immensely. I despise the fact that I can’t select the rotation by number…or that it doesn’t give me a holograph of the default positioning (to include distance away from me). But it should be workable, just extremely meh to the maximum.

I noticed this much earlier on but for anyone else moving from Oculus: Ensure your vive or index is flattened against your face by pushing it in or casting will be hell for you.