Questions for the Dev Dudes

More Answers to stuff asked elsewhere:

  • What sort of things will be added to the tavern? NPCs? More decorations? Making it less bright?

We have adjusted the lighting already based on some feedback. As far as what will go in the tavern, we talked already about the instanced room that we plan on adding so that a party could have a private meeting place, fellowships, etc. We are also planning on adding some sort of mini game to the tavern, but this will likely be farther down the road. The main draw that we see the tavern providing is a common hangout place for players, along with improved ability for Quest players to be able to see more players in their “complete” (no LOD) form to interact better with the community as a whole, but it is always nice to have something to do while hanging out. One thing that will be coming to the tavern sooner than the mini game is the interactable bottles/cups/etc. like there was in the old tavern, as we know this was a source of entertainment for many players.

  • Fellowship Hall: what purpose will it serve?

Inside the Fellowship Hall there is currently a shared chest that only players in the fellowship can access to deposit and withdraw resources. With the Mini Story Pack patch we will also be adding an update to the Fellowship hall that adds in an additional training room. Inside this room you will find the same practice dummies that are currently in the tavern (lvl 10/20/30 dummies), along with a “boss sized” dummy to practice on. The boss sized dummy currently is the Minotaur boss, but he won’t perform the actions you’re used to seeing in the dungeon. He is essentially just a larger-than-average dummy that will allow you to practice your different skills on something appropriate sized (something that has been requested from the player base), along with an average sized boss room. Here is a screenshot of the area from the fellowship hall.

  • Fellowship/friends list UI improvements? Possible to show the friends list and fellowship list sorted alphabetically with the online players at the top?

This is another QOL improvement that I know players have been asking for: the ability to sort their friends list by online first so they can see who is currently playing. This is something that we will be improving on in the coming months after the MSP is out the door.

  • Are you fixing any of the bugs in game?

Yes, we are actively fixing bugs in the game. We are automatically capturing crash logs from players, as well as using the player-generated in-game reports to track down and fix some of the prevalent bugs. We released our first bug fixes after starting to capture crash logs here, and will have another patch going out on Tuesday, April 14 with more fixes. We will continue to fix these bugs/desync problems and appreciate everyone reporting them to us.
Also as a side note, if you are playing on Quest and are getting kicked to the login screen on a regular basis, you might try the tips here, as we discovered that at least some of these are from the Quest itself trying to switch wi-fi bands, which frequently causes a disconnect.

  • Will the lantern be fixed so it lights up better in caves and the mines/halls dungeons? Can you make it so it always shines even when you’re fighting?

For the Mines/Halls dungeon specifically I have increased the lighting to compensate for the lantern not working currently with classes once in combat and this will be coming out with the MSP patch.
For the lantern, yes, we will be re-working the way it currently works so even if a player has their weapons drawn and fighting it will still emit the light and will increase the lighting. While working on the MSP, we have also added a way to change the ambient lighting in specific parts of a zone, and will be applying this to the overworld caves (so for instance inside of Sarrow’s Cave outside of Highsteppe), but this will not be near as dark as the dungeon was. I always thought it felt strange to enter a cave in game but not feel as though I had walked into anything different from the overworld, so this change (while still not as dark as an actual cave) gives you more of a sense of ambiance and entering a new area. I’ve attached a short gif below just to give an idea of what it will look like, and the darkness of the cave.

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