Why are musketeer/scoundrel and paladin/shaman not combined into single classes to make fuller classes? cough Hear me out: Merge most pieces of Shaman & Paladin
Will warriors ever get DPS or ranged attacks? Will we ever see a cross-over like wearing a bow instead of a shield? A crossbow instead of a horn? Something. Or different warrior weapons? I would play a ranger-warrior if sword melee dps was improved and this was possible. Sounds cool to pew pew an enemy at range then draw your sword in close range.
Will Paladins ever stop replying on just charges for damage? Like smacking for damage or something to do to kill time in between holding your arm up & taking damage.
Would you consider swapping scoundrel cards for bombs akin to ranger arrows/musketeer orbs that they can toss and explode after X seconds or shoot to explode them early? Or something less rng and cooler than cards (or at least the way cards exist today).
Could we ever see reloading mechanics for scoundrels rather than ammo regeneration?
Could we ever see different types of guns which function differently in damage, attack speed, usable sights, better damage at different ranges, easier curving modifiers, and reloading mechanics? Or customizable guns (like in the class ability slots, put in modifiers such as sights on your gun etc to customize it).
Will useless talents and abilities be addressed? Like an AoE fireball 3? Arcane Ray? Will you work with the community to discover agreeable fixes?
How difficult is it to add back fireworks sfx? Sticky lights?
Are you open at all to redesigning some of the existing classes? I mean medium to large changes, not just small tweaks.