I have been thinking a lot about this thread over the past couple of days. First off, obviously if you are playing the Warrior class for multiple hours per day multiple days in a row, you should definitely be listening to your body and taking frequent breaks. I think that’s good advice for any VR game where there’s a lot of physical effort involved.
On the one hand, I don’t think the Warrior is the Warrior anymore without swinging the sword, and the level of physical exertion inherent to that is going to be higher than the other classes. I agree that there is a big difference right now, though, between leveling a Warrior (especially solo) and what you end up doing at end-game. Honestly while tanking a dungeon run you’re going to be focusing a lot more on positioning and blocking than you are on spamming combos over and over again. Personally, I’ve always hated games that required you to do a lot of different stuff while leveling just so you could get to the “fun” at end-game. I’m also sympathetic to the fact that we need a healthy supply of tanks so that people can do end-game content.
So, I think some changes here are definitely worth considering. I am planning to take another stab at the Warrior detection mechanic, and go to a system that, while it will give you a bonus for “harder” swings, doesn’t require them, so that like fishing you can play more actively or passively depending on your current tiredness level.
In addition to that, I think working some type of “blocking charges your attacks” or something else like that where there’s a stronger link between what you’re doing most of the time at end-game and what you’re doing while you are soloing would be a good addition to add some depth to the class, and better represent what you’ll spend most of your time doing at max-level.
Anyway, just some general thoughts on the matter. I don’t want to take away the physicality of the class, but I do want to give a wider spectrum of ways you can express that physicality, and I also want to get away from “soloing is spamming Wound.”