So I wasn’t sure if this thread was going to go toxic or not, but while there have been some close calls it’s stayed mostly constructive, so thank you, I appreciate that.
Regarding the specific concerns outlined here, I think the Invisibility Potion being “overpowered” is just a symptom of a larger problem, and that is that PvP right now has a very low time to kill. When people can one-shot each other, or 2v2 battles are over in 10 seconds, to me that is the main problem. Since you lose Invisibility as soon as you deal damage, the potion itself is overpowered right now because that first shot is so very important and decisive. There needs to be mechanics in the game that either prevent extreme bursting down of a single player, or we need to just somehow slow down the damage in PvP combat so that if someone ambushes you like that, it’s an advantage but not an impossible one to overcome.
At the same time, and I think this is key, one of the main things I think we’ve learned throughout our experience designing OrbusVR is that open-world factionless PvP is basically impossible to balance. As others in this thread have pointed out, if you have a 10v10 battle going on it’s pretty neat and interesting, but if it’s 4v2 or something, then obviously it’s going to be lopsided and un-fun for the people on the losing side. And since it’s just ad-hoc, there’s really no good way to force it to be balanced and fair. At the end of the day if someone brings enough people to the party, they’re going to win. The same thing applies to in-game advantages like gear level or use of potions. If you have one side willing to invest a lot more into the fight than the other, then it’s going to give them a big advantage. Some people would argue those are features rather than bugs of World PvP, though.
Someone else asked, why don’t more people show up other than EK and ABC to the chest fight? I think the answer to that is because if they did, they would just be killed. You have to have a Fellowship team right now in order to participate in this PvP, and there’s no incentive for the high-end players to help out a fresh 20 who comes to the fight. That’s where in other MMOs factions come into play, since it gives you a team to be on even if you’re new to the game and aren’t in a top-tier PvE guild. For example, imagine if instead of the Trickster Chest being a single drop for a single person, instead it’s something built around controlling the chest for 1 minute, and then everyone in your faction gets a “personal loot roll” and can open it for the next 15 minutes. Then there would be much stronger incentives for other people to show up and fight over it, and it wouldn’t just be the same two teams every time.
However, even with all of that, it still might not be fair since the factions may end up unbalanced, or it might just devolve into “whichever faction has more people show up wins every time.” If we want fair and balanced PvP combat, then we will have to implement arenas or battlegrounds, so we can control that the same number of people are on each team every time, control gear variance, control what can or can’t be used during the battle, etc. That doesn’t mean World PvP isn’t worth having by any means, but I’m just pointing out, if your primary measure of whether or not PvP is fun is if both sides of a battle have a “fighting chance to win” (which is perfectly valid to want), then you should realize that it will never be possible to guarantee that in Open World PvP. So we can and should introduce mechanics to help make it better, but it’s never going to reach the point of being a guarantee.
Well, anyway, those are my thoughts. In the short-term, we will be making a change so that if you loot something Invisibility wears off, because I agree it makes no sense to allow that, and we will be experimenting with some different methods of increasing the TTK of PvP in general. In the long term, we are probably moving toward a system where there are factions in the game for PvP purposes that you can join, and we are going to be working to introduce more organized PvP Battlegrounds as well.