Paladin still OP in PvP

Paladin still does way too much damage in PvP. All they have to do is either wiggle the hammer which is extremely easy to do, or they do earth slam. Each of these does an insane amount of damage and other classes are defenseless against it. Any half decent paladin is able to get easy kills in PvP because at the moment the class serves as a DPS and a tank. There is no reason for a tank class to have this much easy damage. A warrior can barely do any damage unless you are skilled at it, so why isn’t paladin the same? In the current state of this class in PvP, it is very hard to take care of, especially because it takes about 10 fireball 2’s just to kill one of them at max health and that’s only if you don’t miss at all, and they don’t use their heal. If a team has a healer and a paladin or 2 paladins it is incredibly difficult to deal with, especially because they can kill you within seconds from moderate range regardless of your dodging ability due to their AOE ground slam. The damage still needs to be nerfed on the class if it is to be balanced out.

Different classes can be different and not be a problem. If anything, I’d say Warriors should have a higher damage potential, rather than Paladins needing a lower one.

A warrior can do damage if they get their combos off (which is what the entire class is based around, so this makes sense). Paladins simply do too much damage for basic attacks.

Out of curiosity, which class are you playing? I’ve generally found Paladins can’t actually kill Rangers, Scoundrels, or Muskets with a single set of orbs without a crit or two.

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FTFY. 20char

Yea, my most damaging combo will take a mage to half, but 2 afflictions and I’m dead

And that combo must be done with someone standing still no moving at all

Playing on mage, however this is besides the point. Paladins can still get kills on others classes fairly easily, and if not by themselves then slightly assisted by their DPS. Almost every encounter I find myself in with a paladin I get put in combat because the paladin is able to teleport without cooldown (still a problem) and by the time I am able to take out a DPS (only sometimes) the paladin + the damage from the DPS has already left me with 1 hit of health left. If I target the paladin, I am not able to kill them off before either they kill me or they get an assist from a DPS because of their already large health pool + their heal. While it might be easy to say “that just because you’re a mage and you have low health,” this is not a valid argument because even if I were able to dodge, which you aren’t able to (ground slam) I would probably still lost the fight because they can kill me within seconds.

Have u looked at the other thread or do u want me to re type everything?

you could just link it, but I suppose I can scroll through all the forum posts until I find it

2 afflictions wouldn’t matter anyways because all debuffs drop off after death, and paladin is currently very capable of out healing an affliction or 2 long enough to kill off a mage

so if i have the most damage i can do i can get u to half, it takes 7 orbs
every 2 orbs take 10 seconds, meaning to prep that u need 40 seconds then after that u are at half, meaning u need atleast another 40 seconds to finish, IF u arent dodging at all

still getting 2 shot by newbie scoundrels unfortunately also… I think there is a lot of balancing to be done in PvP to be honest.

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It doesn’t take 10 seconds to get 2 orbs, I have no idea where that number came from. You also get more orbs every time you take like 2 or 3 fireballs, so this wouldn’t be a problem

fucken el why does no one actually read the patch notes…

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just gonna add to this comment with quotes from the other thread as i find them

think thats good, sure theres more but its a big thread and would require a lot of digging

It is a tank class. I don’t know what people are not understanding about this. Give it more health in PvP for all I care, that doesn’t matter. All a paladin has to do to get kills/assists is teleport up and wiggle the hammer. If you get dodged, then you have 2 choices, throw the hammer and teleport again, or earth slam. Saying that you should tank the paladin is probably the worst possibly thing you could do to fight against one. Like I’ve said before, the paladin already does too much damage, if you attempt to “tank” one you will be easily killed (paladin can heal themselves). The damage for the class should have never been this high in the first place.

Let’s please stop repeating this as a reason why a class should be made unviable in PvP. Every class needs to be balanced with their gimmicks. Paladins and warriors should have some kind of capability that simultaneously allows them to defeat other players on an equal footing and still uses the class gimmicks. Just like every class should.

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20 characters

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This is achievable without it being too strong. Warrior is strong if you are good at it. I’m not asking for a 50% damage nerf. Maybe 10% or 15% damage reduction and a 15% health boost to paladin would fix the problem. I just want the class to be closer to what it is supposed to be… a tank class.