Paladin still OP in PvP

FTFY. 20char

Yea, my most damaging combo will take a mage to half, but 2 afflictions and I’m dead

And that combo must be done with someone standing still no moving at all

Playing on mage, however this is besides the point. Paladins can still get kills on others classes fairly easily, and if not by themselves then slightly assisted by their DPS. Almost every encounter I find myself in with a paladin I get put in combat because the paladin is able to teleport without cooldown (still a problem) and by the time I am able to take out a DPS (only sometimes) the paladin + the damage from the DPS has already left me with 1 hit of health left. If I target the paladin, I am not able to kill them off before either they kill me or they get an assist from a DPS because of their already large health pool + their heal. While it might be easy to say “that just because you’re a mage and you have low health,” this is not a valid argument because even if I were able to dodge, which you aren’t able to (ground slam) I would probably still lost the fight because they can kill me within seconds.

Have u looked at the other thread or do u want me to re type everything?

you could just link it, but I suppose I can scroll through all the forum posts until I find it

2 afflictions wouldn’t matter anyways because all debuffs drop off after death, and paladin is currently very capable of out healing an affliction or 2 long enough to kill off a mage

so if i have the most damage i can do i can get u to half, it takes 7 orbs
every 2 orbs take 10 seconds, meaning to prep that u need 40 seconds then after that u are at half, meaning u need atleast another 40 seconds to finish, IF u arent dodging at all

still getting 2 shot by newbie scoundrels unfortunately also… I think there is a lot of balancing to be done in PvP to be honest.

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It doesn’t take 10 seconds to get 2 orbs, I have no idea where that number came from. You also get more orbs every time you take like 2 or 3 fireballs, so this wouldn’t be a problem

fucken el why does no one actually read the patch notes…

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just gonna add to this comment with quotes from the other thread as i find them

think thats good, sure theres more but its a big thread and would require a lot of digging

It is a tank class. I don’t know what people are not understanding about this. Give it more health in PvP for all I care, that doesn’t matter. All a paladin has to do to get kills/assists is teleport up and wiggle the hammer. If you get dodged, then you have 2 choices, throw the hammer and teleport again, or earth slam. Saying that you should tank the paladin is probably the worst possibly thing you could do to fight against one. Like I’ve said before, the paladin already does too much damage, if you attempt to “tank” one you will be easily killed (paladin can heal themselves). The damage for the class should have never been this high in the first place.

Let’s please stop repeating this as a reason why a class should be made unviable in PvP. Every class needs to be balanced with their gimmicks. Paladins and warriors should have some kind of capability that simultaneously allows them to defeat other players on an equal footing and still uses the class gimmicks. Just like every class should.

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20 characters

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This is achievable without it being too strong. Warrior is strong if you are good at it. I’m not asking for a 50% damage nerf. Maybe 10% or 15% damage reduction and a 15% health boost to paladin would fix the problem. I just want the class to be closer to what it is supposed to be… a tank class.

also ground slam takes 3x the orbs to use compared to a reg attack and does less damage, and has less of a radius than arcane missile and can be dodged
20 characters

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If I am correct, a ground slam does 1/3 the damage of a normal swing. It is still strong, but definitely a lesser amount. While this is all true, my original argument was that paladin is easily able to do damage, and this argument still applies in this sense

if I have wound combo already and the shield break damage buff and sword raise its a 2 shot. without those buffs, it’s 3. but that is also if the game dosnt bug out and steal my wound combo turning my third killing strike in to the 4 strikes I have to do to get back my combo again
see this form

So a regular hit does about 1/14th of a full health bar, and u say a ground slam is 1 3rdnof that which is 1/32 of someone’s heath, so, using your own math, a attack that takes about 20 seconds to get and would take 32 strikes if none are dodged is OP?

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