I understand from this thread that some people start to ‘block’ other people in activities outside the wilds if that person kills them inside the wilds. They will get a bandit status mechanically and “morally”. This discourages a lot of people from attacking in the wilds. Because be honest, almost no one wants to be labeled that jerk. And that feels way worse for people than just being a bad guy. But lets take an example from real life. If a thief steals, does the public hate them? Yes, but no. Why not? Because a lot of thieves won’t let anyone know that they are the thieves. They wear masks when stealing!
So before I begin explaining my suggestion I would like to say that this suggestion would include add major changes to the philosophy of the current bounty/bandit system. The devs are currently aiming towards a bounty/bandit system were all bandits will publicly be known to be bandits. I think most people would rather avoid such statuses. And the people who don’t would often regret it. You can read more about the current system here.
So I was thinking as suggestion to implement some type of anonymity feature where people have the option to become anonymous. My thoughts on how it works:
- People have the option to wear masks in the wilds that causes to hide their names. This will be very visible for other people that a person with a mask is walking around.
- Well what stops everyone from wearing this mask in the wilds? Penalties! For example if you wear a mask it would be obvious in real life that you might be a thief/bandit. So lets automatically say anyone attacking you won’t become a bandit. Even if they wear the mask themselves. But you will become a bandit if you attack first. Other penalties could include: less xp, not being able to harvest or fish.
- But why would you wear the mask? Well main reason I brought this up is that people just don’t like to be hated. Anonymity would really help this case.
- But wait! If someone does wear a mask, than that person is obviously someone who wants to kill. What is preventing them from going on a killing spree? Lets start about thinking what the community might do in such a situation. Well the community would notice this fast and might even come into action and come back with multiple people to kill those thieves/bandits! But we can’t rely on only that. Killing a lot is not a problem on itself. But if you keep killing people that won’t even have a lot of loot, than you should clearly be shushed. This could be by reducing the damage you can do drastically and of course notifying the bandit of the damage reduction.
- But what about repeatedly killing the same person while wearing the mask? While that could be a big no no. Killing the same person over and over could mean two things, a friendly competition or harassment. But if you are wearing a mask, that would obviously mean harassment -.-. A possible solution here would be to give a pop-up warning on the second kill of the person (in a span of 1 hour) so you give the person the change to stop it, than on the third time if the person attacks the victim “first”, that person will lose their mask and will get a reduction in damage output. Very important here is that the thief attacks the victim first. Because it could be that the victim is trying to get a revenge by going into the wilds and trying to kill the bandit but keeps failing. In that case the bandit did nothing wrong and should not get the first attacked 3x penalty.
- Yeah, but you could hear from their mics who they are, and their clothing would also get them recognized. To a certain extend yes. But you should be aware as a bandit with a mask that you should try to not talk and won’t wear recognizable clothing.
- Okay this is all great and all, but this is not gonna work with the current system. We totally forgot about the current bounty system. Lets say you are done killing people. What now? Should you be walking around with your mask on outside the wilds? Because else people could see your bandit old bounty + your name. I am talking about the current feature that shows your name orange that means “has been a bandit less than 24 hours ago”. That would not help giving you anonymity. And anonymity was the whole point of this suggestion. So as last change would be to remove the after bounty orange color for people that had masks in the wilds.
- One more thing. This system would not remove the current bounty/bandit system. So publicly known bandits would still be possible.
I think this system should increase the fighting in the wilds and reduce the judgement and finger pointing.
So what do you think? I would love to get some thoughts of others in the comments. And as a finisher, is this a reasonable suggestion (anonymous):
- Meh -_-
- IDK (⊙︿⊙)_/¯
- Heck yeah! ヽ(´▽`)/
- Nop nop nop nop nop nop (╯°□°)╯
- TLDR ¯\__(ツ)_/¯
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