Bandit/bounty adding anonymity though masks

I understand from this thread that some people start to ‘block’ other people in activities outside the wilds if that person kills them inside the wilds. They will get a bandit status mechanically and “morally”. This discourages a lot of people from attacking in the wilds. Because be honest, almost no one wants to be labeled that jerk. And that feels way worse for people than just being a bad guy. But lets take an example from real life. If a thief steals, does the public hate them? Yes, but no. Why not? Because a lot of thieves won’t let anyone know that they are the thieves. They wear masks when stealing!

So before I begin explaining my suggestion I would like to say that this suggestion would include add major changes to the philosophy of the current bounty/bandit system. The devs are currently aiming towards a bounty/bandit system were all bandits will publicly be known to be bandits. I think most people would rather avoid such statuses. And the people who don’t would often regret it. You can read more about the current system here.

So I was thinking as suggestion to implement some type of anonymity feature where people have the option to become anonymous. My thoughts on how it works:

  • People have the option to wear masks in the wilds that causes to hide their names. This will be very visible for other people that a person with a mask is walking around.
  • Well what stops everyone from wearing this mask in the wilds? Penalties! For example if you wear a mask it would be obvious in real life that you might be a thief/bandit. So lets automatically say anyone attacking you won’t become a bandit. Even if they wear the mask themselves. But you will become a bandit if you attack first. Other penalties could include: less xp, not being able to harvest or fish.
  • But why would you wear the mask? Well main reason I brought this up is that people just don’t like to be hated. Anonymity would really help this case.
  • But wait! If someone does wear a mask, than that person is obviously someone who wants to kill. What is preventing them from going on a killing spree? Lets start about thinking what the community might do in such a situation. Well the community would notice this fast and might even come into action and come back with multiple people to kill those thieves/bandits! But we can’t rely on only that. Killing a lot is not a problem on itself. But if you keep killing people that won’t even have a lot of loot, than you should clearly be shushed. This could be by reducing the damage you can do drastically and of course notifying the bandit of the damage reduction.
  • But what about repeatedly killing the same person while wearing the mask? While that could be a big no no. Killing the same person over and over could mean two things, a friendly competition or harassment. But if you are wearing a mask, that would obviously mean harassment -.-. A possible solution here would be to give a pop-up warning on the second kill of the person (in a span of 1 hour) so you give the person the change to stop it, than on the third time if the person attacks the victim “first”, that person will lose their mask and will get a reduction in damage output. Very important here is that the thief attacks the victim first. Because it could be that the victim is trying to get a revenge by going into the wilds and trying to kill the bandit but keeps failing. In that case the bandit did nothing wrong and should not get the first attacked 3x penalty.
  • Yeah, but you could hear from their mics who they are, and their clothing would also get them recognized. To a certain extend yes. But you should be aware as a bandit with a mask that you should try to not talk and won’t wear recognizable clothing.
  • Okay this is all great and all, but this is not gonna work with the current system. We totally forgot about the current bounty system. Lets say you are done killing people. What now? Should you be walking around with your mask on outside the wilds? Because else people could see your bandit old bounty + your name. I am talking about the current feature that shows your name orange that means “has been a bandit less than 24 hours ago”. That would not help giving you anonymity. And anonymity was the whole point of this suggestion. So as last change would be to remove the after bounty orange color for people that had masks in the wilds.
  • One more thing. This system would not remove the current bounty/bandit system. So publicly known bandits would still be possible.

I think this system should increase the fighting in the wilds and reduce the judgement and finger pointing.

So what do you think? I would love to get some thoughts of others in the comments. And as a finisher, is this a reasonable suggestion (anonymous):

  • Meh -_-
  • IDK (⊙︿⊙)_/¯
  • Heck yeah! ヽ(´▽`)/
  • Nop nop nop nop nop nop (╯°□°)╯
  • TLDR ¯\__(ツ)_/¯

0 voters

2 Likes

you should have those kind of consequences if you become a bandit frankly thats what would happen in real life as well… if you were a criminal or “bandit” only other bandits would typically want to be around you… so from a role playing perspective it kinda makes sense… personally i wouldnt block someone for that unless they were bragging or something like that but i do think people need to know who kills them and be able to decide for themselves. i think there isnt nearly enough consequences right now definately not the other way around…

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I think this suggestion only adds another type of bandit. In real life some bandits suffer from their actions, some bandits don’t. Some bandits indeed only hang out with other bandits, but some bandits also don’t. This does make me realize that there should be a risk of letting the anonymous bandits get caught. Will add that.

Maybe when the anonymous bandit dies his identity gets revealed? Or would that be to harsh?

1 Like

It’s heartbreaking how thread after thread tries to help poor bandits to take down defenseless players and not fear any consequence, but, are you serious, people don’t want to be hated lol you would think some don’t wanna loose their loot and char life too and nobody actually cares… Some talk about roleplay yea but this is no roleplay, slowly, this is Kindergarden. And you know what, my impression is the opposite, since the amount of pvp-fans seems so overwhelming I’m almost done with game.

I understand people being pissed if they get killed without even a chance to fight. If you sit there with a lure it amounts to a random autokill in the middle of a game; if this was pve nobody would play such a game, strange enough people accept that as “pvp”. Yet one thing you can do after that, if you pvp at all, is deal with those people at a later time, hunting them in that very area. Which requires a name.

And btw no worries, my eyesight isn’t that good to even see a name, most of the time, if I don’t stand right before you and I don’t know how many elses, the VR aspect ensures that.
Talking of VR, I am likely not only one who dcs every bloody hour, at some days, in the midst of fights, so another suggestion made in favor of pvp, to be able to have logged out players showing beatable for a while, would find me loggin’ back in to the graveyard, doing nothing but pve, every time that happens.

I just left another game btw which totally catered to pvp, like 80% of patches been launched to balance this and that, most of them to the detriment of pve-experience (which been completely separated yet the patches applied for both). I hope Orbus isn’t next because so far I really like it, including pvp-people btw I met ingame, so far, people in UoH helped me on more than 1 occassion with tasks.

(Edit: this is not a reply to Slandaro, meant to hit reply-button on OP)

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I see where you’re going with this idea OP but is it really a good thing ?
Bandit life should be high risk / high reward, and there should be more law-abiding players than criminals. In my opinion if you go around killing people for loot then you should have to deal with the stigma that comes with it and create your own “underworld”. If you don’t want to be “hated” then you shouldn’t murder people and steal their stuff.

I’d like a bandit mask just for the skin though. :smiley:

2 Likes

Hmm I understand your frustration. I see it like this: The Wilds are for PvP and the other parts of the world aren’t. If you don’t like PvP you won’t go into the wilds. The devs are trying to make going into the wilds an optional thing. I think the ultimate goal would be to get everyone who doesn’t like pvp would not even have the smallest of reason to go into the wilds. Currently this is not convincing enough. There is too much area to explore that a non-PvPer would really want to see, there are too much items that people just want to loot themselves instead of buy.

So the idea would be if you hate pvp, you won’t ever want to go in it. Because there is nothing for you. I am tempted to say the devs should make a copy of the landscape for people to walk around. And for the loot I would say that all that loot would be available that copy area BUT very important to keep the wilds alive, there should be way more loot in the wild region as the copy version. As I understand, is that the wilds is only about loot for the economy.

So Alice I hope you don’t have to worry in Orbus about forced PvP in the future.

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Thanks I wasn’t expecting a nice answer. I actually will go to the wilds, with a group, because there is literally nothing left to do but this and dungeons, or leveling an alt class.

As for coming back with multiple people and so on, when I just logged on, if I’m not mistaken, there been 26 people online. Likely 5 of these are in a dungeon, 10 are perhaps questing or farming spread over as many areas, 10 are likely casuals below lvl 10 checkin’ out starter areas.
In best times it is 3 or 4 times that much online, but I wonder if it’s really realistic that people team up and patrol and hunt thiefs (who would be required in a greater number than 1 roaming out there… else it is very, very boring) etc., not sure if the game gets that big (and the server still stays stable) to allow all that. Just my 2 cents, I second all what you said in that reply.

The bandit mask it the underlying motive here. The other text is just a decoy :slight_smile:

I agree with the high reward high risk. But I don’t like that the high risk being social rejection. There should be another way to punish. I can’t think of a good ‘high risk’ way thou. Maybe you have to buy the mask and it will vanish after a while. Or you will get your Dram back from the mask if you get out of it alive. I don’t think those are perfect solutions thou.

(also murdering people in a game is a bit different than IRL :slight_smile: )

(also murdering people in a game is a bit different than IRL :slight_smile: )

I don’t know man I heard if you die in VR you die in real life. Wait, where did the logout button go ? :face_with_raised_eyebrow:

More seriously when I’m talking about:

If you don’t want to be “hated” then you shouldn’t murder people and steal their stuff.

This is all from a RolePlay/inGame point of view of course, no full grown adult should get mad over a video game. If people don’t take you in their raiding party or refuse to trade with you, I don’t consider that as real rejection, just people playing their role in this virtual world. You’re the bad guy, they’re the law abiding citizens.
You can be opponents in the game and laugh about it on discord later. But your actions in the Wilds should definitely have consequences in the rest of the game.

Maybe others won’t see it like this but to me choosing to go player-killer means you don’t want to be seen as a good / regular player in the first place. It’s the role of the underdog, the virtual pariah. It’s you and your group of friends and maybe a few like-minded allies but in the end it’s not a very social way to play.

If you want other players to like you and be nice to you ingame be a merchant or play a support class. Not a killer. Can’t have your cake and eat it.

Just my 2cents

3 Likes

Well, we already have the chameleon potion. I’ve always felt that should provide some anonymity.

2 Likes

I like this idea, but then you would need rangers to have the ability to track or some other class to be a detective where you could figure out the persons name by putting things together.

I feel like if you want to bandit, you should own it and you shouldnt hide behind any sort of mask. if you are afraid people are going to be mad at you for killing them, i dont think the bandit life suits you. as it has been talked about before, since this is VR people tend to take things more personally, but that isnt necessarily a bad thing, and if you want to kill people you will have to deal with the social consequences as well.
If it were added, there should be a definite risk to it. mabye it costs 20k dram and if u die it breaks, and people can see your name on your spirit.
and without a doubt i would have 0 respect for a bandit who uses anonymity to fight, if your gonna fight have some guts and do it openly.

3 Likes

Wait, wrong way. We should take bandit stigma status further…
If you, a player with no bandit status and not bounty, go and trade or party-up with a bandit in any zone at all, you should also get an instant smaller bounty on you.

Why?
Because you, a law-abiding citizen and hero of Patraeyl, associated with a known criminal and didn’t turn him/her into the authorities!
:stuck_out_tongue:

1 Like

and if you want to kill people you will have to deal with the social consequences as well.

I second that but I really wonder if consequences can’t be minimized by how you kill. There is nothing, zero wrong with pvp if both people get into an arena and I don’t think anyone is mad if he gets killed, hell that’s the rules, that’s why you go there. Now same with the wilds, if you go in to hunt thieves, or if you want to be a bandit yourself, none should be mad if he looses a fight, that is why you went there.

The issue, as far as I get it, is rather if you are not getting a chance or just go farm in the first place. An easy solution for that would be to play a “proud” bandit, shouting “run or fight” or simply don’t chase running players or wait until a fisher is equipped.
I don’t think you should or will be socially punished in any way for that while if you run around on a spree tryin to surprise n kill all you see with less or no risk, no matter if lost newbs, fishermen, farmers, those in midst of mob fights and so on then you actually should own the consequences, too.

PS: Fishermen would need to heal up, though, until it’s fair fight and no way telling when that is by the other… I think this could be solved by devs only, like, giving all fishers same hp like your max level class.

2 Likes

Play stupid games, win stupid prizes.

You sounds like you need www.unionofham.com where everyone is accepted for who they are and how they want to play. :stuck_out_tongue:

But seriously, go PvP, have fun, if you need PvE groups you can find them on our discord. We have a lot of people who wont think different of you.

Where are all the 20’s who are willing to help protect defenseless players on the wilds? Like I have said before, friends don’t let friends go into the Wilds alone. That beings said, Union of Ham is there if you need protection. We are not bad guys, we just like fighting other players. If you need protection, I am 100% sure you can pop into our discord and ask for someone to escort you and you will be protected. If I am on, I will 100% do that, for free too!

Yes and no. If you don’t like PvP, find someone who does to come and protect you. Problem solved.

This is 100% true.

This makes a lot of sense. That would make this potion very valuable to a bandit who wants to remain anonymous.

Not really. The lore around most rogue classes is that they typically lead double lives. High profile in the society by day, pops on a mask and becomes part of the shadows at night. I know a rogue is not a 1:1 for bandit, but just sayin.

Loving that PvP is getting so much community attention!

2 Likes

Your fellowship members seem to prefer “fighting” players who are defending themselves with fishing poles.

There’s a difference between liking to fight and liking to PK.

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I am not that active player in the game right now (The forum is another story -.-). If I get more active in the game I would consider joining a fellowship.

Can you provide any evidence of this claim? I know we have 1 member who fights fisherman, but I doubt he “prefers” it. As it stands now, Tradu is better than Abs, which means the only people in Wilds are fisherman. He is a product of the conditions.

That being said, I hear you attacked @Czech_E first and that makes you a threat to the community. We will be on high alert with you now. In fact, I have seen you with an orange name just yesterday in Highsteppe.

PSA to the community. Be careful with @Cowboy (and we can assume Nox at large). He will attack you unprovoked. He is a danger and must be made to pay for his crimes!!

Nah, it seems that he just panicked. All is forgiven - I already got my revenge anyway. Or is that not the UoH way?

1 Like