Hey guys! I’m putting together a fully compiled list of as many bugs and their fixes as possible in OrbusVR.
This is an attempt to have 1 complete list for both the developers to have access to in case they plan to tackle a specific gamebreaking bug (cough desynching cough), and to provide new players a place to understand issues they run into, also for old players to have a touchstone if they don’t experience a particular bug often and need a place to look.
I spent only about an hour putting together the current list, if you don’t see a bug listed here, please feel free to post it, and if possible, add your solution to fixing the bug so I can add it to the list.
I’ll say thanks now to anyone who takes the time to look this over and contribute, this is for the betterment of the community as a whole so your contributions mean a lot!
Game breaking bugs (requires you to crash the game client and relaunch to fix)
Desynching - Best way to see if this is happening to you is to check to see if your pet is still following you when you move, if not then you are desynched. Occurs most often upon death. Crash your client and reopen
Audio cut - Sometimes audio cuts out for other players, they can’t hear you and you can’t hear anyone. The only fix is to crash your client and reopen.
Annoying bugs (all fixable in game or random enough to ignore)
Teleport sending you underground - Teleport spells sometimes cause you to appear in the location but far above the terrain or below it. Teleporting again will usually fix this, or using the graveyard button but that should be a second option always as you will deal durability damage to your gear if you use this option outside of a raid or dungeon.
Loadout change failure - just swap loadouts a few more times, it will fix after one or two more swaps.
Tool change failure - just swap the tools a few more times until they appear correctly
Fishing rod line despawn - fishing line despawns as soon as the lure hits the water, just keep reeling and yanking back on the rod every few seconds, the splash won’t appear but you can hook the fish anyway if you keep a consistent rotation of reeling in and jerking the rod back.
Fishing rod keeps reeling forever - Fishing rod keeps reeling after reaching the point it should pull up a fish, this is just a visual bug, just swap rod with lure and swap it back, this will reset the rod to be used again. Once you swap the rod or catch another fish you will see the fish you appeared to fail to bring in will populate in your inventory just fine.
Critter capture gun issues - horn not working on correct intervals, gun not firing on cooldown, these are common bugs that can’t be fixed, just ignored as they will right themselves after a moment.
Critter capture node not spawning critters - You can try blowing your horn in different areas adjacent to the node, sometimes it won’t spawn critters if you stand right on top of it. This will fix it or the node is simply broken, I would only suggest trying 2-3 times before giving up as it’s a waste of time.
Harvester issues - hitting a node that appears to disappear without making a sound or showing you got an item. It’s a visual bug much like the fishing rod bug, next time you get an item, or if you move an item in your inventory you will see the harvestable appear in your inventory just fine. Easy to ignore this one.
Stuck in combat - Extremely common, either hit a mob that is about to die, or kill another mob to fix it yourself, or you can log out of your character and back in to fix this, or if you have the choice, you can swap shards in your location to fix this or teleport somewhere.
No public event credit - This is a visual bug that distresses a lot of players. If you were present for the event and didn’t get a card or visually get exp for the event, it is just a bug. Once you get another bit of exp, or relog, the exp will appear on your bar and the reward will appear in your inventory. Easy to ignore this one.
Loadout failing to equip some items - This is a common bug that occurs when you do anything to manipulate an item in a given loadout. This could be dyeing it, adding tiles, or infusing an item into it. You will have to re-equip all of the items to the weapon loadout and reapply the loadout to save it again. (You should make it a habit of reapplying your loadout whenever you manipulate an item in it to avoid this bug ever occurring noticeably)
Mage wand not popping and no spell casting - It seems the pop animation and sound are failing to occur as over many tests of this bug it seems to only happen when the spell is drawn incorrectly or during lag spikes. Nothing to be done about it except be a better mage! =P
Class specific bugs (all fixable in game)
Broken shaman totems - totems will randomly stop spawning orbs, this is a very common bug and not something you can fix. If you feel it’s happening more often suddenly, try allowing all of your totems to despawn before summoning new ones if you happen to be mid fight, or out of combat swap classes and swapping back could alleviate the issue.
Broken scoundrel card deck - Sometimes the scoundrel card deck becomes untouchable, essentially making cards fail for the rest of the fight. The only randomly lucky fix is if you have a card on your belt, if you fire it off sometimes that resets the timer on the card deck fixing the issue, though highly unlikely it will work. Swapping classes and then coming back to scoundrel will fix the bug out of combat.
Broken mage wand - If your wand suddenly stops drawing, you’ve either desynched which requires a client restart, or you are making a slight mistake while casting which causes the wand to temporarily break, pulling both triggers will fix this in or out of combat.
Broken bard instrument - Sometimes you cant select all 4 instruments with the talent that allows you to, or sometimes your instrument will highlight but not be removable by tapping with both mallets. This is fairly common and usually only fails right when you swap to the class so make sure to test you can get all of your instruments on as soon as you get on the class to be certain you aren’t bugged. The fix is to swap classes and swap back.
Bard ultimate - When you pop the ultimate and extend it with your super charge instrument, this is currently bugged and only applies to the bard themselves, the other members of your party won’t get the bonus time on their buff. This is currently bugged and can’t be fixed, so super charge crescendo is virtually useless for interacting with the bard’s own super.
Cooldowns appearing ready when not - Possible fix is to crash the game and reopen, aside from that you may randomly see your cooldowns completing or not going on cooldown on certain classes like paladin and warrior. The cooldown is still working as intended just not showing up on the UI. These can pretty much be ignored if you know your timing well.
Pally book bugs - See the cooldowns bugs above, they seem to function similarly when the book doesn’t despawn after use.
Broken musketeer turret - Turret will sometimes despawn entirely or take an extra long time to come off of cooldown after disappearing. Sometimes waiting it out works, other times you need to swap classes and swap back.
Broken musketeer orbs - possible fix is swapping classes and swapping back, but this bug seems to occur mid fight whenever it is a problem so there isn’t much to be done.
Warrior charge failing - No fixes, if you try to charge a player and it fails, you better start running, you can’t always rely on your charge to work correctly.
Raid and dungeon bugs (may require a client crash and reopen)
Invisible mechanics - This includes spells the bosses cast not appearing to you, but they may appear for your party members. Client side bug, crashing your game and reopening it will clear your local files and make the mechanics reappear
Invisible enemies - - Client side bug, crashing your game and reopening it will clear your local files and make the mechanics reappear
Boss randomly resetting - usually this is user error, standing in a wall while pulling or too close to terrain that the game thinks you are untargetable by the enemy. The exceptions are some bosses walking through terrain while the fight is going on (think ancient temple first boss) this is a frustrating bug and you can only combat it by being careful to drag the boss near the pillars, not directly through them.