Recently there’s been some discussion about DPS for Ranger and Mage and the various struggles and skill caps. This got me thinking about methods to give rangers more options for skill based damage. I think it’s been discussed on this forum before (I couldn’t find the thread) but if not, has there been any thought on adding weak points or flanking damage for ranger’s to exploit.
I’m curious to hear everyone else’s thoughts. I personally think this will enable the ranger to have more options for developing skill beyond just timing. I don’t know how easy it would be to implement a specific weak point as the mobs in this game are treated as a single object for hit detection without any specificity for where they are hit (to my knowledge). I think it’s much more viable to consider flanking damage (assuming this isn’t already a thing, idk) as this can be calculated by looking at the direction the mob is facing and then using the position between the player and the mob to determine if the player should receive flanking damage, plus this can be used generically. I’m not sure how this would shake up raids and world bosses as I haven’t reached end level yet but I don’t foresee much of an impact in basic questing and grinding as this would revolve heavily on positioning during a battle.
Admittedly flanking doesn’t take as much skill as would be desirable but I think it’s much easier to implement at least for starters.
So yeah I’m curious what thoughts you all may have regarding implementing this kind of damage bonus.