I was looking forward to playing a tank in OrbusVR as I’ve played tanks for the past 12 years. But I just can’t enjoy the class, especially when compared to the others.
One big issue is the no ranged attack. My only means of separating a mob from the group around it is walking close enough for it to aggro me, then run away. I can only use the charge maybe 1 out of 10 fights because if I charge the mob, the 3 next to it will aggro. This is especially an issue on mobs like tigers and other mobs that poison as they’ll either break my shield or kill me before I can pull them out of their group to fight them.
The other issue is the regeneration. On the other 3 classes, chances are the mob is dead before it can even hit you, and if it does come to you, they have Pushback, trap or healing. So when I do manage to kill a mob as a warrior, I end up having to wait around 20 seconds to regen before I can fight another.
These are somewhat simple to remedy though, my suggestion would be, since the shield hand trigger isn’t used for anything, tie a ranged attack to it, maybe shield throw or some ranged taunt, and for the regen, it seems like warrior should just simply get way more out of combat regen since it’s the only melee.