Currently, True Affliction is, let’s be honest, downright awful. I understand why it was nerfed initially, but after all the rebalancing efforts and the evolution of spam casting, allowing True Affliction to spread DoTs properly would potentially bring more diversity to the class, along with encouraging players to learn more than just Fireball 2 spam (which has been a common complaint on the forums among newer mages).
With Mages, Scoundrels, and Rangers all having confirmed being able to sustain over 100k, and Shamans consistently being in the upper 60s/low to mid 70s, I don’t believe giving mages back their old DoT spread would overpower them in the least.
Also, kind of a side note but still related…Arcane Ray could use a buff. It’s a 3 second spell that locks you from casting anything else, and does pitiful damage unless you’re running True Affliction. Normally I get it to tick for 3637 per second, and with True Affliction I can get UP to 24234 per tick, but that’s very rarely due to having to keep 3 DoTs up at once and being unable to reapply them while Arcane Ray is up. Bringing that damage up, or increasing the DoT timers would go a long way to helping True Affliction come back into an actual play style.
This is an issue mages have been concerned about for at least two years (True Affliction is actually True Terrible now) (True affliction mage alternative single target) (If class balancing happens Q4... fix useless/broken runemage mechanics)
Scott also ran the numbers and found True Affliction to be next to worthless (Maximum mage dps analysed)
When I did my DPS tests to help with rebalancing, the single True Affliction mage I could find was unable to pull over 30k (New Data for DPS Balance, this time with Potions!)
Riley stated, regarding True Affliction, “Our primary goal is to figure out a way to balance the Runemage Affliction tree such that it is still better suited to groups of targets, but at the same time provide an option where single-target DPS, while not as good as Affinity, is still better (and certainly not worse) than untalented spell casting.”
(Beta 6 Patch 2.91 - #9 by Riley_D)
With the way spellcasting has evolved due to quicker casting techniques, untalented spell casting is currently better than Affinity